Reading List

The most recent articles from a list of feeds I subscribe to.

Trying out the Rearth Ringke Fusion Nexus 4 case

(Note: this post was going to have pictures. Unfortunately my SD card is MIA. I’ll add them here when I can find it)

Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem

For the month of August I am porting Interdiction to Android using CocoonJS. The AI is far from perfect right now, but it works. I am going to keep improving it. For now, however, Android port it is. If I’m lucky I can get it all ported before this year’s js13kGames challenge starts mid-month. If that’s the case I may participate in that and release that game as the September One Game a Month project, but we’ll see.

Porting Interdiction to Android with CocoonJS - overcoming mouse position offset problem

For the month of August I am porting Interdiction to Android using CocoonJS. The AI is far from perfect right now, but it works. I am going to keep improving it. For now, however, Android port it is. If I’m lucky I can get it all ported before this year’s js13kGames challenge starts mid-month. If that’s the case I may participate in that and release that game as the September One Game a Month project, but we’ll see.

Some Toaster AI improvements

I made some more improvements to Toaster yesterday and this morning. Specifically:

Have Toaster look for an enemy tile to place Grenades on

Before, Toaster looked for an empty space on the grid to place whatever tile it was holding. Now, if that tile is a grenade, it looks for an enemy tile to place it on. If it can’t find one, it picks another tile from its queue instead because placing grenades on empty grid spaces is pointless. Right now this will break the game if all three tiles in Toaster’s queue are grenades (because it’ll keep trying them one after the other indefinitely, never actually making a move) and that’s something I’ll be fixing today.

Some Toaster AI improvements

I made some more improvements to Toaster yesterday and this morning. Specifically:

Have Toaster look for an enemy tile to place Grenades on

Before, Toaster looked for an empty space on the grid to place whatever tile it was holding. Now, if that tile is a grenade, it looks for an enemy tile to place it on. If it can’t find one, it picks another tile from its queue instead because placing grenades on empty grid spaces is pointless. Right now this will break the game if all three tiles in Toaster’s queue are grenades (because it’ll keep trying them one after the other indefinitely, never actually making a move) and that’s something I’ll be fixing today.