Reading List
The most recent articles from a list of feeds I subscribe to.
Porting Game of Snails to PHP
I’ve been playing around with PHP for the past few days. Last year for one of my One Game a Month projects I made Game of Snails. I’ve been wanting to make a snail racing and breeding game for literally years. I first started thinking about it when I discovered that video games were actually a thing - the idea was triggered by a real life snail racing experience I had when I was little in Ukraine, collecting and training snails in the rain at my grandparents’ summerhouse near the Dnepr river.
Stockholm and robot parts
Jill
I’ve been working on “Jill” for the past few weeks. Figuring the best way to do the parts-gathering part of the game (specifically as relating to animation) is doing my head in. I’m trying a few different things as I go, seeing what seems to work the best. The general gist of what it has to do is:
Stockholm and robot parts
Jill
I’ve been working on “Jill” for the past few weeks. Figuring the best way to do the parts-gathering part of the game (specifically as relating to animation) is doing my head in. I’m trying a few different things as I go, seeing what seems to work the best. The general gist of what it has to do is:
San Francisco and other updates
I finally installed Octopress on the new Macbook Air. Finally. My last update was a while ago. Since the Icy Walk of Creepitude the main thing that’s happened has been the trip to San Francisco for GDC 2014. This has been my third year going. This year I focused mostly on attending the tools talks - specifically the several tools roundtable/discussion sessions. I ended up meeting a few people from the other EA studios after the first talk and having a nice chat about our build systems and presubmission testing.
San Francisco and other updates
I finally installed Octopress on the new Macbook Air. Finally. My last update was a while ago. Since the Icy Walk of Creepitude the main thing that’s happened has been the trip to San Francisco for GDC 2014. This has been my third year going. This year I focused mostly on attending the tools talks - specifically the several tools roundtable/discussion sessions. I ended up meeting a few people from the other EA studios after the first talk and having a nice chat about our build systems and presubmission testing.