Reading List

The most recent articles from a list of feeds I subscribe to.

Marathon: Everything You Need To Know About Launch Times, Pre-Load, Server Slam Rewards, And More

Marathon Bungie Extraction First Person Shooter FPS Halo Destiny PlayStation Studios First-Party Game

The launch of a new Bungie game is upon us as Marathon, the studio's Y2K sci-fi extraction FPS, launches tomorrow, on Thursday, March 5. Ahead of its launch, we have all the details you need to know about hopping in on release day, pre-loading the game today, when the game's servers go live, and more. 

Everything You Need To Know About Marathon's Launch

Below, we'll list all of the things you might have questions about related to Marathon's launch on March 5. If you haven't already, read about the post-Server Slam feedback and changes being made to Marathon, and then check out these Server Slam stats. After that, read about Marathon Season 1 and how new content like Runner shells, maps, and more will be free for all players here

Marathon Launch Times

Marathon Launch Times

Game Informer

The launch times for Marathon around the world will be listed below by time zones – the times are for March 5 (unless otherwise stated): 

  • Los Angeles: 10 a.m. PST
  • New York: 1 p.m. EST
  • Rio de Janeiro: 3 p.m. BRT
  • London: 6 p.m. GMT
  • Berlin: 7 p.m. CET
  • Sydney: 5 a.m. AEDT (March 6)
  • Seoul: 3 a.m. KST (March 6)
  • Tokyo: 3 a.m. JST (March 6)

Marathon Pre-Load

Marathon Pre-Load

Game Informer

You can pre-load Marathon right now if you preorder the game, regardless of platform. As a reminder, Marathon launches on Thursday, March 5, on PlayStation 5, Xbox Series X/S, and PC. 

Marathon Client Download

Marathon Client Download

Game Informer

If you hopped into the Marathon Server Slam last weekend, you will need to redownload Marathon from your chosen platform's store. That's because the Marathon Server Slam ran on a client different from the launch day client. 

Marathon Platforms, Crossplay, And Cross-Save

Marathon Platforms And Crossplay

Game Informer

Marathon is playable on PlayStation 5, Xbox Series X/S, and PC (via Steam). Regardless of where you play Marathon, the game supports crossplay (allowing you to play with players on platforms other than where you're playing) and cross-save (your progression carries over regardless of the platform you're playing on). It's important to note, however, that in order to play Marathon on consoles, you will need a PS Plus subscription on PlayStation 5 or an Xbox Game Pass Core subscription (which replaced Xbox Live Gold) on Xbox Series X/S. 

Marathon Launch Day Build vs. Server Slam Build

Marathon Launch Day Build vs. Server Slam Build

Game Informer

The final release build of Marathon will include the full suite of the game's progression systems, a new Runner shell, Outpost, and the following: 

  • Full faction and contract progression
  • All six factions, including Sekiguchi Genetics
  • All six launch Runner shells, including Thief
  • Three zones, including Outpost
    • Outpost will unlock the day after launch (so March 6) to give players time to gear up and unlock the zone at Runner Level 12
  • 28 weapons, plus mods, implants, cores, and more to craft your Runner builds
  • Earnable cosmetics, achievements, and storytelling through the Codex

Bungie says the final release of Marathon includes fixes and updates informed by the recent Server Slam, including adjustments to PvP frequency on Perimeter (Beginner), with more changes to come. 

Cryo Archive

Cryo Archive

Game Informer

Cryo Archive is an endgame experience that will go live "once you unlock the way into orbit in the second half of March," according to Bungie. It is a zone set within the derelict UESC Marathon ship that hangs in the sky above the planet of Tau Ceti. 

Ranked Mode

Ranked Mode

Game Informer

Ranked Mode is arriving in Marathon as part of Season 1 and is expected to go live in the second half of March. Bungie says it will share more details closer to the mode's launch. 

Server Slam Rewards

Server Slam Rewards

Game Informer

If you played in the Server Slam, you might be expecting specific rewards based on what you did in the playtest. You can read more about those rewards here, but Server Slam cosmetic rewards and earned Arrival Caches (determined by the Runner level you achieved during the Server Slam) will roll out during the first day of Launch. Bungie says it will take some time for them to reach every player awaiting them, but don't worry if they aren't there when you first boot the game up. 

However, if you earned Server Slam rewards, you have to log in before Season 1 concludes to receive them. If you do not log on during Season 1, you will not receive your rewards

Twitch Drop Rewards

Twitch Drops

Game Informer

If you tuned into Twitch streamers playing Marathon during the Server Slam and secured specific Twitch Drops, Bungie says your rewards will be granted to your Bungie.net profile and delivered in-game on launch day. However, it says the Twitch Sponsored Kit may take up to 48 hours to arrive in your in-game Mailbox and must be redeemed by March 31. 

There will also be new Twitch Drops as part of Marathon's launch. To earn them: 

Below are the Marathon launch day Twitch Drop rewards. You have between 10 a.m. PT, March 5, through 10 a.m. PT, March 9, to earn them: 
  • Weapon Sticker: Smol K.i.t.t.y. (Subscribe or Gift a Subscription to a Creator playing Marathon)
  • Twitch Sponsored Kit, aka Standard in-game loot (Watch for 1 hour)
  • Profile Emblem: Pink Graffiti Bingus (Watch for 1 hour)
  • Profile Background: Pink Graffiti Bingus (Watch for 2 hours)
  • Weapon Sticker: Pink Graffiti Bingus (Watch for 3 hours)
  • Weapon Skin (Style): White and Purple – Ballistic Sniper (Watch for 4 hours)
Game Informer Bungie says players can also earn a new set of Twitch Drops during the Tau Ceti Cup on March 14, which it describes as "an event pitting creator teams against each other to prove they're the best Runner."  

Platform Weapon Charms

Platform Weapon Charms

Game Informer Players on PlayStation 5, Xbox Series X/S, and Steam will receive weapon charms unique to their platform. 
  • PlayStation players will receive the For Freedom, Battle Guitar, and Onryō weapon charms, and must visit the PlayStation Store to claim them when Marathon launches. 
  • Xbox players will automatically receive the Emerald Clutch and Emerald Catch weapon charms upon logging in at launch. 
  • Steam players will automatically receive the Crowbar weapon charm upon logging in at launch. 

Marathon Login Queues

Marathon Login Queues 

Game Informer

Bungie expects login queues on Marathon's launch day and says it will communicate status updates if it needs to perform maintenance via the Bungie Server Status accounts on X and Bluesky. It will also share updates in the Marathon community Discord

Reporting Marathon Issues

Reporting Marathon Issues

Game Informer

And that's everything you need to know for Marathon's launch on March 5! If we're missing anything, let us know in the comments below!

Ranking The Entire Assassin’s Creed Series

Game Informer

The Assassin’s Creed series debuted in 2007, and since then, the series has become a fixture in the gaming landscape. It received reliable annual installments (or more!) for several years; that cadence has relented a bit now, but the franchise's long history has certainly left us with no shortage of Assassin’s Creed games to enjoy. But how do they stack up against each other?

 We originally published a version of this list back in 2015, but more Assassin's Creed games have released now, and some of our perspectives have shifted. So we are taking another look at the titles in the whole main series (no spin-offs or side-stories) and ranking them, highlighting the best moments and acknowledging the weaknesses in each.

15

Game Informer

Assassin’s Creed III: Liberation (2012)

Even as the lowest entry on our list, we can’t say Liberation is a “bad” game. However, it was originally created for Vita (though an HD port was eventually made), and the system’s limitations are apparent in the design and gameplay. Apart from its gimmicky features and restricted scope, Liberation still feels like an AC game at its core. The combat is a fun balance of offense and defense, and the story does a good job exploring the gray area between Assassins and Templars. Heroine Aveline’s ability to use different personas to navigate New Orleans doesn’t pay off, but Liberation delivers solid action even if it doesn’t take the series into exciting new territory.

14

Game Informer

Assassin’s Creed III (2012)

Ezio would be a hard act for any hero to follow, and AC III’s Connor struggles to live up to his predecessor’s legacy. Without much initiative of his own, he mainly does chores for important historical figures – and is coincidentally at the heart of every noteworthy event of the American Revolution. Narrative plausibility aside, this entry introduces some important and interesting elements, like naval combat and homestead-building. The colonial cities and vast wilderness aren’t as fun to explore as Renaissance Europe, but this ambitious installment tries to provide a wealth of content and and tell a complex, generation-spanning story. It may not succeed at every turn, but you can’t accuse AC III of not trying.

13

Game Informer

Assassin's Creed Mirage (2023)

Since 2017's Assassin's Creed Origins, Ubisoft has continued to expand on the open-world possibilities of its marquee franchise. While this push for more has been received well by fans, there's been a distinct lack of focus on the tenets of Assassin's Creed that made this series what it is today: parkour, stealth, and assassination. Wanting to celebrate 15 years of Assassin's Creed, Ubisoft Bordeaux created Assassin's Creed Mirage, a lean back-to-basics entry that's the first in years you can beat in less than 80 hours. 

Through its roughly 15-hour story, players control Basim Ibn Is'haq, whom we first saw as an important character in Assassin's Creed Valhalla, in a coming-of-age story that sheds light on a secret period of the Hidden Ones order. While its story left us wanting a lot more out of it, especially with its anti-climactic and sudden ending, exploring the singular city of Baghdad using parkour and stealth was a treat. Gone were extended combat sequences, RPG mechanics, tiered loot, and sprawling adventures across entire countries; in its place, a slim reminder of where Assassin's Creed began as a franchise and what makes it special to begin with, even if Mirage's overall depth was shallower than we had hoped.

12

Game Informer

Assassin's Creed Revelations (2011)

Up to this point in AC’s lineage, each entry in the series felt like a significant step forward. However, Revelations isn’t much different from Ezio’s other adventures; it has fun gameplay, cool missions, and a cinematic presentation. On one hand, it’s hard to complain about more of a good thing. On the other, that’s how franchise fatigue settles in. A tower-defense minigame is the only noteworthy addition – but it’s terrible and interferes with your enjoyment of the rest of the game, which makes the whole experience feel like a step down. Plus, even though Revelations brings closure to the Ezio/Altair storyline, Desmond’s modern-day arc stalls completely, so it doesn’t convey a larger sense of progress.

11

Game Informer

Assassin's Creed Rogue (2014)

Did you like Black Flag? Then you’ll probably like Rogue, because it is basically the exact same game with different characters and cutscenes. The biggest improvements are removals, not additions; the aggravating tailing and eavesdropping missions from Black Flag are nowhere to be found. Otherwise, the experience is a familiar one – except this time you’re a Templar hunting Assassins, a story twist that doesn't fully realize its potential. Rogue leans heavily on proven parts of the AC formula. You sail around on a ship, deploy your fleet, capture territory, hunt for collectibles, and (of course) perform assassinations. While this stuff is always fun, Rogue's gameplay is too reiterative to be truly impressive.

10

Game Informer

Assassin's Creed Unity (2014)

You’ve probably heard the horror stories about Unity, or even experienced them yourself. There’s no diplomatic way to say it: This game was a disaster at launch. Fans playing in the first few weeks encountered so many problems that Ubisoft issued a formal apology. The damage was already done in terms of public perception, but here’s the surprising part: Unity actually got pretty good once the holes were patched up. Today, players can absorb a relatively hassle-free vision of the French Revolution, with fun co-op missions, an interesting levelling mechanic, and an uncharacteristically challenging approach to combat. Plus, the relationship between Arno and Elise is well done, adding a personal touch to the story.

9

Game Informer

Assassin's Creed (2007)

The original Assassin’s Creed may not have all of the expanded systems of later entries, but it has a clarity of vision and purpose that is masterfully executed. Most of AC’s open-world peers were about destruction in contemporary cities, but Ubisoft broke the mold by immersing players in a vast and mysterious ancient world that is still compelling today. The mix of stealth and action encourages you explore while being mindful of your surroundings, the combat is deliberate and unique, and the key assassinations have an almost puzzle-like quality. The missions preceding those assassinations are repetitive, but the hints of the larger narrative thread give players just enough to make them come back for more.

8

Game Informer

Assassin's Creed Shadows (2025)

Ubisoft finally gave fans the feudal Japan-set Assassin's Creed game they'd been asking for (us included) with last year's Assassin's Creed Shadows, and it ruled. Tapping into some of the dual protagonist fun of Assassin's Creed Syndicate, Shadows sees players control Yasuke, a once Portuguese-owned warrior-slave who is now Oda Nobunaga's best samurai, and Naoe, the prototypical Assassin character whose family was wronged and is now on a journey of revenge and retribution. Though their story intertwines in interesting ways, the overall narrative of Shadows is, at best, serviceable. It's missing the twists, surprises, and excitement of a typical Assassin's Creed campaign, in part because it eschews the usual Assassins vs. Templars plot (including its associated sci-fi lore for longtime fans) in favor of a more deliberate and measured but ultimately too-familiar story of Japanese succession and Shogunate drama.

Fortunately, where the story left us wanting more, Shadows' gameplay delivers with an excellent mix of slow and stealthy assassinations (by way of Naoe) and hulking in-your-face melee combat (courtesy of Yasuke). With arguably Ubisoft's most beautiful setting in 16th-century Japan, elevated by changing seasons that color the landscape with cherry blossoms galore in the Spring and gorgeous Autumnal forests later, Shadows' gameplay playground is both a feast for the eyes and a showcase of Ubisoft's time-honed mechanics. Feudal Japan in Assassin's Creed was worth the wait. 

7

Game Informer

Assassin's Creed Origins (2017)

Every installment in this series makes changes to the formula, but Origins represents the biggest shift from one entry to the next. By reimagining combat and progression, Origins takes steps into the RPG genre with elements like tiered gear, player levels, and an expanded skill tree. Despite those changes, Origins still has many series hallmarks, like the fascinating Egyptian setting and the struggle between factions vying for power. While this game boldly tries new things, that experimentation comes with mixed success. Though Origins’ risks are exciting, their rough-around-the-edges quality makes this experience feel like a first step in a larger evolution.

6

Game Informer

Assassin's Creed Valhalla (2020)

Valhalla’s map might seem scaled-down compared to the massive size of Odyssey and Black Flag, but it arguably features more content than any Assassin’s Creed game to date. Spanning the entirety of England and two mythological realms (soon to be three, thanks to a massive 40-hour expansion coming in 2022), as well as Ireland courtesy of the Wrath of the Druids DLC, simply put, there’s no shortage of things to do in Valhalla. Be it sailing around English riverbanks, looting and plundering like the Viking king or queen Eivor is, assassinating Order of the Ancient members across the countryside, or laying waste to furry predators in Norway, you’re going to be busy having a bloody (literally) good time. Like its open-world RPG predecessors, it features morsels of lore for those interested in the larger Assassins vs. Templar conflict and features significant reveals that could shape future Assassin’s Creed games. But at the heart of Valhalla is a story of family, sacrifice, and revenge. If you need hundreds of hours of Assassin’s Creed gameplay, Valhalla has you covered.

5

Game Informer

Assassin's Creed II (2009)

Fully embracing its open-world destiny, Assassin's Creed II gives players denser cities to explore, more activities to undertake, and a more engaging combat system. The introduction of Ezio, who is remains the series' most recognizable hero to date, is just one of AC II’s pivotal moves. It also establishes other key elements, like building and upgrading a headquarters, finding neat collectibles (like “the Truth”), and earning income over time. This entry is also a visual treat, recreating the splendor of Renaissance Italy in full effect, from the towering cathedrals to the winding waterways. With so much to do and see, getting lost in Assassin’s Creed II is inevitable.

4

Game Informer

Assassin's Creed IV: Black Flag (2013)

In many ways, Black Flag is a deviation from the Assassin’s Creed titles that came before it – but it’s still a ton fun. As a treasure-hunting pirate, you trade the tall buildings and political conspiracies of previous games for the danger of the high seas. A pirate’s life is exciting, from the thrill of exploration to the chaos of naval battles – not to mention the sound of your crew singing sea shanties. The story feels underwhelming and fragmented, but you’re so caught up in conquering islands that you barely notice. If you approach Black Flag as a pirate fantasy rather than a traditional Assassin’s Creed game, you won’t be disappointed.

3

Game Informer

Assassin's Creed Odyssey (2018)

Continuing the exploration of RPG territory started by Origins, Odyssey fully incorporates the new genre elements into the Assassin’s Creed structure. As a mercenary in Ancient Greece, players have a satisfying level of ownership over all of their exploits. Whether you’re making choices in dialogue or sailing across the huge map in your customized ship, the expansive sense of freedom in Odyssey is exhilarating. The skill tree gives you access to an array of exciting combat abilities, making you feel like an all-powerful force on the battlefield. The sheer volume of quests and activities mean that the tasks can get repetitive, but Odyssey’s exceptional post-launch support (via free updates and paid DLC) help inject variety into the adventure.

2

Game Informer

Assassin's Creed Syndicate (2015)

A series can acquire a lot of baggage over multiple installments, implementing more features across several different games than could ever fit in a single entry. Syndicate sifts through the possibilities and assembles an almost perfect representation of the "classic style" Assassin’s Creed experience. The carefully crafted assassination missions (with great unique kills) and the compelling Victorian setting are the highlights fans would expect. However, the adventure still holds surprises; the new zipline reinvigorates traversal, and the upgrade system gives you a satisfying way to expand the abilities of the twin protagonists Jacob and Evie Frye. 

1

Game Informer

Assassin’s Creed: Brotherhood (2010)

Brotherhood strikes an almost perfect balance between judiciously refining the best parts of its predecessor and making its own mark on the series. While many elements return from AC II, the new mechanics Brotherhood contributes to the formula make it a deeper and more rewarding experience – but just by a hair. You are able to be more aggressive in combat, performing chain kills rather than waiting around for attacks to counter. Instead of upgrading a single base, Ezio renovates the entire city of Rome, claiming territory and improving shops to build Assassin influence. He also recruits his own initiates, calling on them in combat and sending them on missions that complete automatically in real-time. This layer of management makes players feel like more than a single blade in the crowd; it conveys a sense of overseeing and steering the fate of the Assassin order as a whole. Add in a clever competitive multiplayer mode, and Brotherhood becomes the ultimate Assassin’s Creed experience against which all others are measured.

Call Of Duty: Black Ops 7 Season 02 Reloaded Update Adds New Maps And Modes For Competitive, Warzone, And Zombies

Call of Duty: Black Ops 7

Hot off this week's announcement of Call of Duty's reworked battle-royale experience, Black Ops Royale, Treyarch has detailed what players can expect from its other multiplayer modes, including competitive multiplayer, Zombies, and the rest of Warzone. Call of Duty: Black Ops 7: Season 02 Reloaded offers new maps and modes across its various game pillars.

As part of this mid-season update, players will receive new maps and modes for both Zombies and multiplayer, as well as Glitch Fractures and Nightmare Skills in Endgame, plus new weapons, blueprints, Operator skins, and more through events and weekly challenges. 

Game Informer

Warzone

In Call of Duty's flagship battle-royale experience – in addition to the new Black Ops Royale – players can look forward to a new Perks refresh for Momentum, Berserker, and Hunter in both Battle Royale and Resurgence. Momentum will now improve close-quarters movement for tight-space warfare, and will improve weapon handling. Berserker gains a short burst of action speed after you eliminate a player. Hunter gets enhanced tracking, such as seeing the footprints of enemies you damage with your bullets, sensing enemies within 30 meters, and sensing when you're being aimed at. Meanwhile, Ghost Perk is being adjusted so you stay hidden for five seconds instead of one and a half seconds. 

Game Informer

Zombies

For the wildly popular Zombies corner of Black Ops' package, players can expect a new round-based map called Paradox Junction. Here, The Warden traps the team in a temporal prison, and players must fight through a time loop to figure out how to escape – wow, typing that sentence really made me realize how far Call of Duty has come since I first played it as a straight-laced World War II game more than 20 years ago. In this new map, players will face down the Rad-Hound, which can move quickly and detonate radioactive explosions. 

However, players have a new way to combat the new threats, with the new Wonder Weapon, the returning Blundergat. The Blundergat uses its four barrels to shred hordes of encroaching enemies. You can also upgrade it to the Sundergat, which can rip souls free, blast charged Purges, and fire a focused Exile beam that obliterates whatever is in its way. And finally, Season 02 Reloaded introduces the Lockshot Scorestreak, which can eliminate multiple enemies with a single pull of the trigger, as well as the Turncoat GobbleGum, which can be used to turn nearby zombies temporarily into your allies.

Game Informer

Multiplayer

In Black Ops 7's competitive mode, players can now join the fight in the new 6v6 map Torque, a remastered take on The Battle of Los Angeles from Black Ops 2, and another 6v6 map, Cliff Town, which is a reimagined version of Black Ops 2's Yemen. In its new form, Cliff Town is a town in Avalon. But it's not just 6v6 maps joining the rotation, as Mission: Peak, which joins 20v20 Skirmish, while the skatepark Grind and Firing Range training grounds both return from Black Ops 6. 

On the modes front, players can take part in Gauntlet mode, where they fight as a team across five different game modes played in rapid succession. Each mode lasts two minutes, so you're really bouncing between the modes to prove who is the most well-rounded in the group, jumping from Domination, Kill Confirmed, Hardpoint, Team Deathmatch, and Roulette. Meanwhile, Infected, where a single player is chosen at the start of the match with the goal to infect every other player, while the rest of the players fight to avoid getting infected. These additions are all capped off by a new Scorestreak, which offers a low-cost (costing 650) smart gun that can target multiple enemies at once. 

Game Informer

Endgame

Glitch Fractures occur when you defeat a Strike Boss in a Nightmare Zone in the Avalon map to create a Glitch, which takes you to a completely separate arena with multiple waves of enemies and an intense Glitch Boss. If you defeat that Glitch Boss, you can further evolve your Operator's specialization with Nightmare Skills. These Nightmare Skills include explosions that are triggered when you're low on health, a trail of incendiary explosions when you wingsuit over an area, or even spawning a snowstorm that pulls enemies into it. 

Meanwhile, Endgame players can find Exotic Fabricators to upgrade their loadout and field acquisitions to Exotic rarity. Your first upgrade brings a weapon to Exotic rarity and damage, while subsequent upgrades add extra Utility Bonus and random Exotic Effects. If you're already fully upgraded, you're given the option to re-roll some elements, allowing you to work towards the Exotic weapon with the traits you're searching for. However, each Exotic Fabricator can only be used once.

All of these updates arrive in Call of Duty: Black Ops 7 and Call of Duty: Warzone beginning on Wednesday, March 11, at 9 a.m. PT across all platforms. For more on Call of Duty: Black Ops 7, be sure to check out our review here.

Assassin's Creed Unity 60 FPS Patch Hits PlayStation 5 And Xbox On March 5

Game Informer

Ubisoft has announced that a 60 FPS patch is coming to Assassin's Creed Unity, its French Revolution-set game released in 2014, tomorrow, March 5, on PlayStation 5 and Xbox consoles. This news comes as part of a wider franchise update from Ubisoft today that detailed in-development Assassin's Creed projects like Codename Hexe, Codename Invictus, and more, including a tease for the long-rumored Assassin's Creed IV: Black Flag remake

In the update, the new Assassin's Creed series Head of Content Jean Guesdon writes, "We know some of you have been waiting for it for a long time, so get ready to re-experience 18th Century Paris and Arno's fancy parkour moves with more smoothness on consoles," under the 60 FPS headline. 

That's all there is to the update, and if it's anything like the 60 FPS update for Assassin's Creed Syndicate that hit the game back in 2024, that's all you should expect: a patch that lets the game run at 60 FPS on PlayStation 5 and Xbox. Don't get your hopes up for some surprise new content or anything like that. 

The 60 FPS update for Assassin's Creed Unity hits the game tomorrow. 

In the meantime, read Game Informer's Assassin's Creed Unity review, and then read our ranking of the entire Assassin's Creed series

Are you hopping back into Assassin's Creed Unity tomorrow? Let us know in the comments below!

Assassin's Creed 4: Black Flag Remake All But Confirmed As Ubisoft Teases Its Existence In New Update

Assassin's Creed IV: Black Flag Remake Ubisoft Edward Kenway

Though Ubisoft has never confirmed the existence of an in-development remake of 2013's excellent Assassin's Creed IV: Black Flag, it has struggled to contain rumors that it's in the works. Between leaked art books, insider reports, and more, all signs point to it being real. Now, Ubisoft has added fuel to the fire with a pretty straightforward tease. 

The company released an Assassin's Creed franchise update today – read Game Informer's full report on it here – and in it, new Head of Content Jean Guesdon, who was also creative director on Black Flag, alluded to the rumored remake. 

"Speculation around Assassin's Creed is not new, but it's worth repeating: 'Nothing is true. Everything is permitted,'" Guesdon writes in the update. "Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon." There's also a parrot emoji at the end of the sentence, adding another measure of clarity in case you doubt that this is a Black Flag remake tease. Oh, and there's also this lil piece of art that says Assassin's Creed Black Flag: Resynced, too. 

Game Informer

There's not much else to say regarding this – that is a Black Flag remake tease if I've ever seen one, and given the quick "Keep your spyglass on the horizon" tag at the end, I'm guessing we'll be seeing this remake sooner than later. 

While waiting for its anticipated reveal, read Game Informer's Assassin's Creed IV: Black Flag review from 2013, and then read our Assassin's Creed Shadows review

What do you hope for in a potential Assassin's Creed IV: Black Flag remake? Let us know in the comments below!