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Elden Ring Nightreign Is Getting The Forsaken Hollows DLC In December

Game Informer

Today, during Sony's Japanese-focused State of Play presentation, From Software announced The Forsaken Hollows DLC coming to Elden Ring Nightreign on December 4.

The DLC will add two new playable characters, the Scholar and the Undertaker. The former is an arcane focused player and the latter is more focused on strength and faith.

From Software was not ready to offer additional details about the DLC, which you can read on the PlayStation Blog, simply writing, "Players will confront two new bosses tormenting Limveld."

The PlayStation Blog also makes reference to The Great Hollow, "A great cavity in the depths of Limveld."

To read our Game Informer's Elden Ring Nightreign review, follow the link.

Marvel Tōkon: Fighting Souls Adds X-Mansion Stage, Another Closed Beta In Early December

Marvel Tōkon: Fighting Souls

Marvel Tōkon: Fighting Souls, a tag-team fighter from the studio behind such hits as Dragon Ball FighterZ and Guilty Gear Strive, is getting another closed beta. The first ran from September 5 to 7, and featured online play, limited offline functionality, and six playable fighters. This new closed beta, which runs from December 5 to 7, adds Spider-Man and Ghost Rider (Robbie Reyes) into the mix as playable characters and adds various other features to give players a better chance to test out the upcoming fighter.

This second closed beta adds Savage Land, which was revealed at Tokyo Game Show, and the X-Mansion, which was revealed today. These two iconic locales come primarily from the X-Men side of the Marvel Universe, and the X-Mansion features Colossus, Beast, Professor X, and other mutants lingering the background. The new beta will also include more consistent online play with no breaks in the gameplay schedule, rollback netcode, expanded offline features, and spectator mode.

With the inclusion of these two new characters into this next closed beta, that brings the full roster for December's closed beta to eight characters: Captain America, Doctor Doom, Ghost Rider, Iron Man, Ms. Marvel, Spider-Man, Star-Lord, and Storm. We do not know how many playable characters will be available in the final game, but if we look at Dragon Ball FighterZ, it included 23 playable characters at launch (including unlockables), plus another 22 post-launch, bringing the total to 45. Marvel has no shortage of well-known characters, so it stands to reason we have quite a few more to learn about in the lead up to launch and after.

Marvel Tōkon: Fighting Souls arrives on PlayStation 5 and PC at some point in 2026. If you're a subscriber to Game Informer and want more information on this promising fighter, read our exclusive preview feature where we interviewed the team here.

BlazBlue Entropy Effect X Is Coming In February

Game Informer

Today's State of Play Japan revealed that a new rendition of BlazBlue Entropy Effect is coming to next February. The side-scrolling roguelike spin-off of the popular fighting franchise was first released as a PC exclusive in February 2024. 

This new version is officially dubbed BlazBlue Entropy Effect X and is a brand-new story that features Naoto Kurogane once again.  Here is the official synopsis: 

At a mysterious domain, known as “the Lab”,a group of elite researchers race to save a collapsing word; however, despite their efforts to date, Dr. Mercurius, head of the laboratory, still warns the world’s downfall is near. To prevent the destruction of the world, the protagonist "Ace" dives into the Sea of Possibility in search of the key known as the "Shards of Possibility". As Ace continues to dive, countless memories flood his mind, and the truth behind the collapsing world—and the research itself—begins to surface....

Entropy Effect is a fast-paced action roguelike where players control a character codenamed Ace, who battles across dimensions to save a world on the brink of destruction. The game's roster boasts 14 playable characters from the BlazBlue universe, each with specialized skills, to battle enemies using ultra-fast combos reminiscent of the mainline series. Characters can inherit each other's playstyles, allowing players to create customized battle styles.

BlazBlue Entropy Effect X launches on February 12 for PlayStation 5, Xbox Series X/S, and Switch.

BlazBlue Entropy Effect X Heads To PlayStation 5 In February

Today's State of Play Japan revealed that a new rendition of BlazBlue Entropy Effect is coming to PlayStation 5 next February. The side-scrolling roguelike spin-off of the popular fighting franchise was first released as a PC exclusive in February 2024. 

This new version is officially dubbed BlazBlue Entropy Effect X and is a brand-new story that features Naoto Kurogane once again.  Here is the official synopsis: 

At a mysterious domain, known as “the Lab”,a group of elite researchers race to save a collapsing word; however, despite their efforts to date, Dr. Mercurius, head of the laboratory, still warns the world’s downfall is near. To prevent the destruction of the world, the protagonist "Ace" dives into the Sea of Possibility in search of the key known as the "Shards of Possibility". As Ace continues to dive, countless memories flood his mind, and the truth behind the collapsing world—and the research itself—begins to surface....

Entropy Effect is a fast-paced action roguelike where players control a character codenamed Ace, who battles across dimensions to save a world on the brink of destruction. The game's roster boasts 14 playable characters from the BlazBlue universe, each with specialized skills, to battle enemies using ultra-fast combos reminiscent of the mainline series. Characters can inherit each other's playstyles, allowing players to create customized battle styles.

BlazBlue Entropy Effect X launches on February 12 for PlayStation 5. 

Possessor(s) Review – Possessed By A Fun And Familiar Demon

Game Informer

Reviewed on: PC
Platform: PlayStation 5, PC
Publisher: Devolver Digital
Developer: Heart Machine
Release:

Regardless of whether you call them “search action” games or Metroidvanias, Possessors offers a fun, if very familiar, take on the formula. Its strong combat and quality storytelling make up for a few stumbles on the exploration side. By the time I saw credits, I didn’t regret making a deal with this devilish adventure.

A corporate-owned metropolis has been torn asunder by the emergence of a demonic portal. Interdimensional demons have flooded the streets; some citizens become possessed, while the majority of others, perhaps mercifully, are outright slaughtered. A teenage girl named Luca is mortally wounded in the chaos, losing both of her legs while witnessing a mysterious monster murder her best friend. While at death’s door, she finds a similarly brutalized demon named Rhem, who will die without a host. Rhem proposes a deal: If Luca agrees to let him possess her, he’ll not only save her life, but will replace her legs and grant the power to fight out of the city together.

Luca isn’t thrilled about this arrangement, but I relish using Rhem’s powers to tear apart monsters using combo-heavy attacks inspired by the stylish action genre. Armed with a variety of demonically supercharged ordinary items, such as kitchen knives, a computer mouse, sunglasses, and more, stringing together offense to juggle enemies feels smooth and has a great sense of impact. I’m a sucker for any mechanic that yanks enemies closer to me, so I love using Luca’s whip to reel in flying foes or even swing off of them. Surviving the relatively tough adversaries also requires a mastery of Luca’s satisfying parry ability to repel their attacks, and I never tire of bouncing incoming projectiles back to their senders.

Upgrading weapons to bestow passive perks, like dealing increased parry damage and regaining health by dodging attacks, adds small but welcome layers of strategy to handle various situations. However, I found little incentive to change my loadout once I settled into the mid-game since I could more than handle any threat, including the entertainingly challenging boss fights. The action is also visually impressive in motion, thanks to the game's slick and colorful art direction, cool monster designs (most of which are twisted visages of possessed objects), and a skip-frame animation style. The beautifully illustrated conversation portraits are also a treat, with an art style reminiscent of Image Comics’ Saga.

Game Informer

Conversely, the devastated city districts, such as a university campus and an aquatic park, are visually sparse and mundane compared to the vibrant characters. Sprinting through them unearths some decent sidequests, including slaying entertaining bounty targets and fulfilling simple fetch quests for mentally broken survivors, which satisfied the Metroidvania completionist in me. Just don’t be surprised if you get lost while searching for these tasks.

Since you can pursue the game’s main objectives of collecting four demon eyeballs in any order, the game doesn’t funnel players toward key abilities, like a diving stomp and ground slide, as obviously as I’d like. It wasn’t uncommon to spend long stretches of time pursuing seemingly viable paths, only to hit barriers I couldn’t bypass, forcing long backtracks even after unlocking some shortcuts. The “correct” path isn’t always clear enough, and breakable barriers, like fragile wooden planks, sometimes blend into their surroundings a little too well. Between this and the relatively sparse checkpoints and fast-travel stations, not to mention needing to recollect fallen currency after dying à la Soulslikes, the lengthy runbacks through enemy-infested areas or tricky platforming sequences eventually wore on me. Barebones map markers also make it tough to remember which points of interest to revisit with a certain ability.

 

In addition to the strong action and art direction, Possessors’ plot is an unexpected highlight. Luca and Rhem’s disparate personalities shine through humorous bickering, and the story features surprisingly poignant revelations centered on toxic relationships – platonic and romantic – that effectively humanize them. Rhem is an especially compelling character, and Heart Machine offers a fresh and interesting take on demon lore that kept me engaged with this fallen world.

The most disappointing aspect of Possessors is that it plays it quite safe compared to Heart Machine’s past titles, Hyper Light Drifter and Solar Ash. Little about its formula will surprise Metroidvania enthusiasts; still, the studio has nonetheless notched another entertaining single-player action game under its belt, proving its action and world-building chops transcend genre.

Score: 8.25

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