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UPDATE: Dispatch Is Soaring To Switch 2 And Switch Next Month

Update: 12/17/25 - Following its appearance on the Australian Nintendo eShop this morning (read the original version of this story below for more details), it's been confirmed that Dispatch is indeed making the jump to Switch 2 and Switch on January 28.
Developer AdHoc Studio announced the news on social media, and the US eShop now has a store page where the game can be pre-ordered at a 10 percent discount. ($26.99 instead of $29.99). Those who buy the game on the original Switch can also upgrade to the Switch 2 version for free.
Original Story: Dispatch is one of the best narrative experiences of the year, and the superhero workplace comedy may be heading to Switch platforms, according to a recent eShop listing.
The Australian Nintendo eShop has store listings for Dispatch for Switch 2 and Switch arriving on January 29 (thanks, Wario64). Additionally, there’s a free upgrade to the Switch 2 versions for those who first purchased the game on the original Switch. A digital deluxe bundle is also available to pre-order.
Developer AdHoc Studio has not officially announced that Dispatch is coming to Switch at the time of writing, but these listings seem legit, so we will likely hear about a U.S. release sooner rather than later. We'll update this story accordingly if/when that happens.
Dispatch stars Aaron Paul as Robert Robertson, a former superhero turned office dispatcher for a team of reformed supervillains. The game has received critical acclaim for its story, writing, and characters, and sold over 1 million copies within its first 10 days of launch. Dispatch is currently available only on PlayStation 5 and PC, with all eight episodes now available after a four-week episodic release starting on October 22.
If you’re looking to grab Dispatch on PC, the game will be amongst the titles discounted during the Steam Winter Sale. Otherwise, be sure to read our interview with Aaron Paul about his experience working on Dispatch. Read Game Informer's Dispatch review here.
Video Game Hardware And Physical Software Sales This Year Had The Worst November Since 1995 In The US

Video game hardware and physical software sales just had the worst November since 1995 here in the U.S. That's according to the latest U.S. Video Game Market report from industry analyst group Circana, with senior director Mat Piscatella revealing that 1.6 million units of hardware and a 14 percent spending decline in physical software led to the worst November in consumer video game spending since 1995.
It's important to note that Piscatella explicitly cites 1995 as the year this kind of tracking began. Monthly hardware spending dropped by 27 percent compared to 2024, down to $695 million, which Piscatella calls "the lowest video game hardware spending total for a November month since the $455 million reached during the November 2005 tracking period," in his highlights thread on Bluesky. However, when you look at unit sales (rather than spending totals), the 1.6 million hardware units sold during November 2025 across all platforms is the lowest total for a November since 1995, when 1.4 million hardware units were sold. That's especially surprising considering Black Friday is in November, a popular consumer spending holiday in the U.S.
That said, the PlayStation 5 was November's best-selling hardware in both units sold and dollar sales, which is the first time this has occurred since the launch of the Nintendo Switch 2 in June. Switch 2 ranked second in both categories last month.
In terms of physical software sales, November spending fell 14 percent compared to last November, an all-time low for that month since tracking began in 1995, Piscatella says. However, video game content spending grew by 1 percent compared to a year ago, to $4.8 billion, with a 16 percent increase in subscription spending and 2 percent growth in mobile, which Piscatella says offsets declines in console and PC content spending.
Diving into the specifics of video game software, Call of Duty: Black Ops 7 was still the best-selling game of last month, despite fans of the franchise calling it one of the weakest entries in years (something the devs behind the game recently acknowledged). This marks the 18th consecutive year that a Call of Duty release is the best-selling game of its release month. This streak started with the November 2008 release of Call of Duty: World at War. However, Piscatella says the franchise experienced a "double-digit percentage full game dollar sales decline" when compared to November 2024.
Fortnite was the most-played game in November on PlayStation and Xbox consoles by monthly active users. However, on PC via Steam, Arc Raiders was the most-played game.
In terms of accessories, which are categorized separately from platform consoles, spending fell 13 percent last month compared to November 2024, down to $327 million. Controller spending declined 19 percent year-on-year, driving this 13 percent spending drop. The Midnight Black edition of the PlayStation Portal was the best-selling accessory of November in dollar sales, while the Midnight Black PlayStation 5 DualSense controller led the month in unit sales.
Here Are The Top 20 Best-Selling Premium Games Of November 2025
Piscatella says this is specifically for the U.S. and includes dollar sales, physical and digital data from opt-in publishers, and excludes add-on content like DLC and expansions.
- Call of Duty: Black Ops 7
- Battlefield 6
- NBA 2K26
- Madden NFL 26
- EA Sports FC 26
- Pokémon Legends: Z-A
- Ghost of Yōtei
- EA Sports College Football 26
- Minecraft
- Kirby Air Riders
- Hyrule Warriors: Age of Imprisonment
- The Outer Worlds 2
- Sonic Racing: CrossWorlds
- Donkey Kong Bananza
- Marvel's Spider-Man 2
- Red Dead Redemption II
- Grand Theft Auto V
- Borderlands 4
- Forza Horizon 5
- Digimon Story: Time Stranger
For more details about November 2025 video game spending, head to Piscatella's thread here on Bluesky. After that, read Game Informer's reviews of Call of Duty: Black Ops 7, Ghost of Yōtei, Pokémon Legends: Z-A, Battlefield 6, Kirby Air Riders, and Hyrule Warriors: Age of Imprisonment.
Are you surprised by these November 2025 spending results? Let us know in the comments below!
Dispatch Is Seemingly Heading To Switch, According To Australian Nintendo Eshop Listing

Dispatch is one of the best narrative experiences of the year, and the superhero workplace comedy may be heading to Switch platforms, according to a recent eShop listing.
The Australian Nintendo eShop has store listings for Dispatch for Switch 2 and Switch arriving on January 29 (thanks Wario64). Additionally, there’s a free upgrade to the Switch 2 versions for those who first purchase the game on the original Switch. A digital deluxe bundle is also available to pre-order.
Developer AdHoc Studio has not officially announced that Dispatch is coming to Switch at the time of writing, but these listings seem legit, so we will likely hear about a U.S. release sooner rather than later. We'll update this story accordingly if/when that happens.
Dispatch stars Aaron Paul as Robert Robertson, a former superhero turned office dispatcher for a team of reformed supervillains. The game has received critical acclaim for its story, writing, and characters, and sold over 1 million copies within its first 10 days of launch. Dispatch is currently available only on PlayStation 5 and PC, with all eight episodes now available after a four-week episodic release starting on October 22.
If you’re looking to grab Dispatch on PC, the game will be amongst the titles discounted during the Steam Winter Sale. Otherwise, be sure to read our interview with Aaron Paul about his experience working on Dispatch. Read Game Informer's Dispatch review here.
Destiny 2: Renegades Review - More Than An Inspiration

Reviewed on:
PlayStation 5
Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Bungie
Developer:
Bungie
Release:
Rating:
Teen
Destiny’s earliest incarnation drew heavily on the science/fantasy roots established by Star Wars, nodding in various ways over the years to that mainstay of genre fiction. As an expansion, Renegades makes those inspirations far more explicit, borrowing directly from that galaxy far, far away to bring in the likes of lightsabers, Jedi, blasters, specific storytelling beats, and familiar costumes – albeit with distinct naming conventions. The suffusion of familiar Star Wars elements is sometimes odd and forced, and at times, it loses touch with some of the things that have always helped Destiny stand apart.
Nonetheless, the fun of some of those transplanted elements (especially lightsabers) is hard to deny. Moreover, on a more moment-to-moment level, Renegades represents a strong loop of storytelling, game modes, and upgrades that is a notable step up from Edge of Fate earlier this year. In total, it’s a strong batch of content that’s well worth exploring, especially if you’ve been away from the game for a time.
In the wake of the revelations in Edge of Fate, the Guardian is now contending with the godlike power of the Nine as they contrive to shape fate as they see fit. In particular, one of the Nine has exerted control over a Kylo Ren-esque individual who takes issue with the Vanguard and is preparing a doomsday weapon that will devastate the Guardians. As Wilhelm screams sound, trash compactors squeeze, and red energy blades clash against green, the narrative that ensues is fun but almost forcibly familiar, demanding you acknowledge each moment as a nod to Star Wars canon.
What saves it is the pace and action that drive everything forward. Your guardian is now a truly epic one-person army in their own right, and Renegades stacks up dozens of enemies in each battle to mow down. Bosses are potent and enjoyable; traversal puzzles are exciting, especially the lengthy temple visit to get your glowing blade; numerous seasonal and expansion rewards provide a steady stream of gradual, compelling upgrades.
The ample new social space is built around a lawless Cantina, and I enjoy the loop of different competing factions you bounce between from their home base around the bar. Venturing out into distinct play spaces on Venus, Mars, and Europa, the bounty hunting, smuggling, and other jobs you undertake feature varied and challenging objectives, especially as one climbs to higher difficulties. These jobs borrow concepts from the likes of Helldivers or extraction shooters like Arc Raiders, but the core action and shooting is unmistakably Destiny.
Of all the Star Wars inspirations, the unqualified success in the mix is the introduction of the Praxic Blade, a lightsaber analogue that dramatically changes up playstyles for everyone, and features a variety of sought-after customization options. There’s an undeniable power fantasy to being a mythic warrior with a glowing blade in hand, and Bungie has really nailed what’s fun about slicing into enemies, throwing the weapon in wide boomerang-like arcs, and deflecting blasts onto foes.
While content organization has seen significant reworking in the last year, I quite enjoy the customizability available to tweak the many activities on offer. Bungie seems conscious that many players may have lapsed and might only now be returning, and much of the current game aims to resurface some great dungeons, raids, exotic missions, and other high-end content that a player may have missed, but with great flexibility in how challenging (and rewarding) that content will be. Alongside new fun chases, like the engaging new 3-person Equilibrium dungeon, there’s a lot to do, and a lot of it is immersive and thoughtfully crafted.
I’m not totally sold on the melding of universes that Renegades aims for, but I think the expansion as a whole offers many hours of satisfying exploration, build-crafting, and new rewards to discover. This isn’t the fundamental reinvention of Destiny that many fans seem eager for, but as a creative twist on expectation, it offers plenty of good times.
Score: 8
Sucker Punch Productions Co-Founder Brian Fleming Is Departing From The Studio

Sucker Punch Productions, which released Ghost of Yōtei back in October, has announced that one of its co-founders and studio head, Brian Fleming, is departing from the company. Starting January 1, creative and technical directors Jason Connell and Adrian Bentley will step into new roles as studio heads, continuing Fleming's mission at the PlayStation first-party studio.
Brian Fleming
Sucker Punch was founded 28 years ago, in 1997, by Fleming and five others. Fleming has been with the studio all this time, helping bring to life PlayStation franchises like Sly Cooper, InFamous, Ghost of Tsushima, and recently, Ghost of Yōtei. A press release about the news says Fleming has been working closely with PlayStation Studios to "ensure that Sucker Punch was in the best hands moving forward with a strong foundation for the studio's continued success."
It seems that led Fleming and PlayStation to hand over the reins of Sucker Punch to Connell and Bentley, who will continue "to guide the team's focus on ambitious, character-driven experiences that define PlayStation Studios."
Connell previously worked as the co-creative director on the studio's Ghost franchise, defining "the studio's visual identity and storytelling style, bringing cinematic depth and emotional resonance" to players, the blog post reads. Bentley, as technical director, led the studio's engineering and production efforts, "driving innovation across development tools and game systems that make Sucker Punch's worlds so immersive."
Jason Connell (left), Adrian Bentley (right) – Sucker Punch Productions Studio Heads
"Together, they represent the perfect blend of creative vision and technical excellence that has always set the studio apart," the post continues.
Elsewhere in the studio, Nate Fox will continue as the co-creative director at Sucker Punch.
Following the release of Ghost of Yōtei back in October, Sucker Punch has been preparing its free multiplayer Legends expansion for the game, which is set to launch sometime next year.
While waiting for that, read Game Informer's Ghost of Yōtei review, and then read Game Informer's Ghost of Tsushima review.




