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The Big List Of Upcoming Video Game Remakes

Remakes tend to be more exciting than remasters because the improvements often go beyond mere bumps in resolution or framerate. At best, studios reimagine classic experiences in exciting new ways, sand away rough edges, and somehow retain the intangible x-factors that made fans fall in love with these titles in the first place. At the very least, remakes offer a great way to play antiquated or less accessible experiences on modern hardware.
The remake boom has been in full swing in recent years to the point that it’s starting to get tough to keep track of all the projects in the works. Thankfully, we’ve gathered as many of the announced remakes (not remasters or reboots) that we could find and gathered them in one neat list, arranged chronologically by release window. This will be an evolving list that will be updated as new remakes are announced and released, so be sure to keep an eye on it over the coming months.
Gothic 1 Remake
2001's Gothic is getting a faithful glow-up that looks to reintroduce the RPG to a new audience. The combat system and control scheme, a criticism of the original, has been reworked to feel modern and, most of all, playable. Developer THQ Nordic Barcelona even released a playable teaser to obtain feedback and ensure it's on the right track. As 20+ year-old game, Gothic has been a tough game to revisit on PC, making this remake all the more welcomed. Eager fans can play a free prologue demo now on Steam.
Danganronpa 2x2
This remake of 2012's Danganronpa 2: Goodbye Despair retains the game's original zany story but adds a brand-new scenario for fans to sink their teeth into. The game's cast of classmates returns to endure a mysterious new murder game promised to be as substantial as the existing campaign, which itself has been upgraded with visual enhancements. Monokuma has never been better, and that's likely bad news for his unwilling participants.
Fate/Extra Record
Record rebuilds Fate/Extra, the first entry in the dungeon-crawling RPG series, with updated character graphics, and a beefier narrative. In terms of gameplay, developer Type-Moon Studio states it features “a more strategic deck-building style of dramatic command battle.” We’re not sure exactly what that last bit means, but given that the original game was released for PSP, it will be nice to have an improved version of the cult title on modern hardware.
Gungrave G.O.R.E. Blood Heat
Despite only releasing in 2022, Gungrave G.O.R.E. is getting a remake called Blood Heat. Rebuilt entirely in Unreal Engine 5, Blood Heat serves as a redemption of sorts for the poorly received action game by bolstering it with a host of improvements. Upgrades include a revamped and more polished combat system, enhanced cinematics, 360-degree controls, improved enemy AI, and new characters. Here's hoping Gungrave's comeback sticks the landing this time.
Halo: Campaign Evolved
Hell froze over when Halo Studios (formerly known as 343) announced that it was not only remaking Halo: Combat Evolved's iconic campaign but that it was bringing the game to PlayStation for the first time. Unlike 2011's Halo: Combat Evolved Anniversary, which was a remaster, Campaign Evolved is a full Unreal 5 remake of the game's story – and only the story, as the multiplayer is not included. Players can tackle the campaign alone, with a buddy in 2-player splitscreen, or in 4-player online co-op for the first time. Campaign Evolved also adds three new story missions centered on Master Chief and Sgt. Johnson set before the game's events.
Tomb Raider: Legacy of Atlantis
Lara Croft's 1996 debut adventure has been remade before, but Legacy of Atlantis will be its biggest overhaul yet. Built using Unreal Engine 5, Legacy of Atlantis will feature modernized gameplay as well as a few surprises to Lara's trek across Peru, Egypt, Greece, and the titular lost city. If developers Crystal Dynamics and Flying Wild Hog add anything that can top the sheer shock of seeing a T-rex for the first time in the original game (which returns in its full glory in this revamp), we'll be extra impressed.
Trails in the Sky 2nd Chapter
Picking up where 2025's Trails in the Sky 1st Chapter left off, this remake of The Legend of Heroes: Trails in the Sky SC, first released in Japan in 2006, sports similar bells and whistles. It looks and (presumably) plays better, and features new content such as mini-games and fan-favorite characters becoming playable party members. Perhaps more importantly, it offers another decent entry point into the intimidating and convoluted (to an outsider) Trails franchise. Plus, if you got in the door with 1st Chapter, your save data can be transferred into 2nd Chapter to net bonus items in a great touch.
Frostpunk 1886
11 Bit Studios is reimagining its 2018 post-apocalyptic city-management game, moving it into Unreal Engine 5 but offering more than a visual overhaul. Frostpunk 1886 will boast new content, including an entirely new Purpose path and new mechanics and laws. It may seem a bit soon for a remake of Frostpunk, but the game will be nine years old by the time 1886 is scheduled to launch in 2027.
The 7th Guest Remake
Yes, Vertigo Games already remade The 7th Guest, the 1993 classic point-and-click horror adventure, in VR in 2023. But we're not complaining about playing a version that doesn't require wearing a headset. The game is completely remade with reimagined puzzles, new areas to explore, and a graphical facelift befitting contemporary hardware. It's great to see this spooky gem of the '90s resurrected for a new audience.
Star Wars: Knights of the Old Republic Remake
The reveal that arguably the best Star Wars game ever was getting a much-needed remake had fans raising their lightsabers in celebration. Unfortunately, the game’s development seemingly succumbed to the dark side after reports surfaced that progress had stalled, and work on the game has switched hands from Aspyr Media to Saber Interactive. The game went radio silent for a long period until Embracer Group sold off Saber, prompting the studio's CEO to confirm that KOTOR is "alive and well". We hope that's the case and look forward to eventually seeing the remake in action.
Max Payne 1 and 2 Remake
In April, Remedy Entertainment pleasantly surprised the gaming world when it announced it had struck a deal with Rockstar Games to remake Max Payne and Max Payne 2: The Fall of Max Payne. Remedy sold the IP to Rockstar in 2002, but the two are partnering to revive the gritty crime series that popularized Bullet Time. The project, which will combine both games into a single title, will be made by Remedy with Rockstar footing the bill on development and publishing. It's slated for current-gen consoles and PC.
Persona 4 Revival
Persona 5 may be the entry that dominated the mainstream, but the also critically acclaimed Persona 4 set the table and is getting another shot in the limelight. Unfortunately, we don't know how Atlus plans to update the 2008 title; its 2025 reveal trailer announced it as being in early development. Persona 3 Reload is likely the best reference point for what to expect, and we're looking forward to spending dozens of hours hanging with the gang (i.e., fighting demons) in Inaba one more time.
Silent Hill Remake
Bloober Team surprised many by knocking its remake of Silent Hill 2 out of the park. Following that game's positive reception, it's no surprise Konami is entrusting the team to give the same treatment to the 1999 original that first instilled the fear of fog into players. We're excited to see how Bloober Team reinvents Harry Mason's captivating and terrifying search for his missing daughter.
Splinter Cell Remake
It might not be a new entry, but a remake of Sam Fisher’s first outing is better than nothing after years of waiting. Ubisoft Toronto sits at the helm of the project and plans to rebuild the game from scratch using the Snowdrop Engine while maintaining the classic stealth elements. Here's hoping it can recapture and reinvigorate the stealth gameplay that put the franchise on the map over two decades ago.
The Witcher Remake
CD Projekt Red’s litany of upcoming projects includes a full remake of the first Witcher game. It’s being built in Unreal Engine 5 by developer Fool’s Theory with supervision from CD Projekt veterans. The Witcher, released for PC in 2007, is not an easy game to revisit due to its age and lack of console ports. Now that Geralt and friends are mainstream draws, newer fans can finally experience the adventure that started it all.
God of War Trilogy Remake
Santa Monica Studio is going back to its roots by remaking the original God of War Trilogy. Details were non-existent at the game's reveal in February 2026, but this would presumably be a graphical and potentially gameplay overhaul of Kratos' Greek adventures in God of War, God of War II, and God of War III. Whether this will be a bundled collection of three remade games or if Santa Monica somehow combines them into one seamless experience remains to be seen.
Which remakes are you looking forward to playing the most? Let us know in the comments!
Crimson Desert Specs For PC, Console, And Other Platforms Revealed

Pearl Abyss has revealed the specifications for its upcoming open-world RPG Crimson Desert. Whether you plan to play the game on PC, console, Mac, or even the Xbox ROG Ally, you’ll now know exactly how powerful your machine needs to be when the game launches next week on March 19.
PC Specs
Click to enlarge
Performance Specs
Minimum: Upscaled 1080p (from 900p) 30 FPS
Low: 1080p/30 FPS
Recommended: 1080p/60 FPS, 4K/30 FPS
High: 1440p/60 FPS
Ultra: 4K/60 FPS
GPU
Minimum: AMD Radeon RX 5500 XT Nvidia GeForce GTX 1060
Low: AMD Radeon RX 6500 XT Nvidia GeForce GTX 1660
Recommended: AMD Radeon RX6700 XT Nvidia GeForce RTX 2080
High: AMD Radeon RX 7700 XT Nvidia GeForce RTX 4070
Ultra: AMD Radeon RX 9070 Nvidia GeForce RTX 5070 Ti
CPU
Minimum: AMD Ryzen 5 2600X Intel i5-8500
Low: AMD Ryzen 5 2600X Intendo i5-8500
Recommended: AMD Ryzen 5 5600 Intel i5-11600K
High: AMD Ryzen 5 7600X Intel i5-12600K
Ultra: AMD Ryzen 7 7700X Intel i5-13600K
RAM
All: 16 GB
OS
All: Windows 10 64-bit 22H2 or newer
Storage
All: 150 GB, SSD Required
Console Specs
Click to enlarge
PlayStation 5
Resolution
Performance: 1080p
Balanced: Upscaled 4K (from 1280p, FSR 3)
Quality: Upscaled 4K (from 1440p, FSR 3)
Target Performance
Performance: 60 FPS Vsync/60+ FPS VRR
Balanced: 40 FPS Vsync
Quality: 30 FPS Vsync
Raytracing Quality
Performance: Raytracing Low
Balanced: Raytracing Low
Quality: Raytracing High
PlayStation 5 Pro
Resolution
Performance: Upscaled 4K (from 1080p, Upgraded PSSR)
Balanced: Upscaled 4K (from 1440p, Upgraded PSSR)
Quality: 4K
Target Performance
Performance: 60 FPS Vsync/60+ FPS VRR
Balanced: 40 FPS Vsync/48+ FPS VRR
Quality: 30 FPS Vsync
Raytracing Quality
Performance: Raytracing High
Balanced: Raytracing High
Quality: Raytracing Ultra
Xbox Series S
Resolution
Performance: 720p
Quality: 1080p
Target Performance
Performance: 40 FPS Vsync
Quality: 30 FPS Vsync
Raytracing Quality
Performance: Raytracing Off
Quality: Raytracing Off
Xbox Series X/S
Resolution
Performance: 1080p
Balanced: Upscaled 4K (from 1280p, FSR 3)
Quality: Upscaled 4K (from 1440p, FSR 3)
Target Performance
Performance: 60 FPS Vsync/60+ FPS VRR
Balanced: 40 FPS Vsync
Quality: 30 FPS Vsync
Raytracing Quality
Performance: Raytracing Low
Balanced: Raytracing Low
Quality: Raytracing High
ROG Xbox Ally Specs
Click to enlarge
ROG Xbox Ally
Resolution
Performance: 720p (FSR 3 Frame Generation)
Target Performance
Performance: 40 FPS
Storage
150 GB
ROG Xbox Ally X
Resolution
Performance: Upscaled 1080p (from 720p, FSR 3 Super Resolution/Frame Generation)
Balanced: Upscaled 1080p (from 720p, FSR 3 Super Resolution)
Quality: 1080p
Target Performance
Performance: 60 FPS
Balanced: 40 FPS
Quality: 30 FPS
Storage
150 GB
Mac Specs
Click to enlarge
Performance Specs (MacOS 15/MetalFX Upscale)
Minimum: 720p - 30 FPS/900p - 30 FPS
Recommended: 1080p - 30 FPS
High: 1440p - 30 FPS
Ultra: 4K - 40 FPS
Performance Specs (MacOS 26+/MetalFX Upscale/Frame Interpolation)
Minimum: 720p - 60 FPS/900p - 60 FPS
Recommended: 1080p - 60 FPS
High: 1440p - 60 FPS
Ultra: 4K - 60 FPS
MacOS
All: 15.0 or later
Chip
Minimum: M2 Pro, M3,M4
Recommended: M3 Pro, M4 Pro, M5
High: M2 Max/M3 Max
Ultra: M3 Ultra, M4 Max
Raytracing
Minimum: Off (M2 Pro)/On (M3, M4)
Recommended: On (M3 Pro, M4 Pro, M5)
High: Off (M2 Max)/On (M3 Max)
Ultra: On (M3 Ultra, M4 Max)
RAM
All: 16 GB
Storage (Steam)
All: 150 GB
Storage (App Store)
All: 150 GB
Crimson Desert will be available on March 19 for PlayStation 5, Xbox Series X/S, PC, and Mac.
Mega Man Voice Actor Ben Diskin Won't Return For Dual Override, Claims Capcom Won't Offer Union Contract

Mega Man: Dual Override will mark the return of one of video games' most iconic characters, but today we learned he'll likely sound a bit different than in his last appearance. In a thread on Bluesky, voice actor Ben Diskin, who portrayed the Blue Bomber in 2018's Mega Man 11, announced he will not be returning to voice the character in the upcoming sequel. According to him, it's because Capcom refused his request to work under a SAG-AFTRA contract, ultimately pushing him to decline the company's offer.
"With a broken Blue Bomber heart, I am no longer the voice of Mega Man," Diskin's post reads. "I was asked to return for Mega Man: Dual Override, but only on the condition I work without the protections of a union contract." He goes on to clarify that Capcom offered "full A.I. protections" and assured him that his voice would "never" be used for A.I. generated content, but Diskin said that assurance alone wasn't enough. "The video game industry is facing record layoffs and huge amounts of uncertainty. I need a union contract to feel safe," he writes.
Diskin also claimed he offered to work for a lower rate if the job could be done through SAG-AFTRA, but claims he was told "with certainty, from [Capcom], that the project will not go union."
Game Informer has reached out to Capcom for comment, but has not heard back at the time of publication.
Video game developers have begun adopting generative A.I. tools at a higher rate, creating art, code, and voice lines for their games. As a result, many voice actors have grown concerned that their likenesses will be used without their consent, or that they'll be forced to sign contracts that require said consent. After members of the union went on strike for nearly a year (from July 2024 to June 2025), a new agreement was ratified. According to SAG-AFTRA representatives, the agreement provides "guardrails and gains around A.I., including consent and disclosure requirements for A.I. digital replica use and the ability for performers to suspend consent for the generation of new material during a strike."
Mega Man: Dual Override was announced with a trailer at the 2025 Game Awards. It's currently scheduled to launch in 2027 on PlayStation 5, Xbox Series X/S, Switch 2, PlayStation 4, Xbox One, Switch, and PC.
Allen The Alien And Open Beta Announced For Invincible VS

The Invincible VS roster has added fan-favorite hero Allen the Alien to its ranks. Developer Quarter Up has also announced that fans can get their hands on the 3v3 tag team fighter in an open beta next month.
Just like in the comics and animated series, the affable but powerful Allen can more than hold his own against even the most powerful fighters in the Invincible universe. His gameplay reveal trailer shows off his heavy-handed combos and special attacks, all backed by Allen’s enthusiastic commentary (that might not be voiced by Seth Rogen, who plays Allen in the show).
Players can try Allen and other fighters before Invincible VS launches by joining the open beta next month. From April 9-11, this free beta will be available on PS5, Xbox Series X/S, and PC, and 10 characters will be playable: Invincible, Atom Eve, Bulletproof, Thula, Rex Splode, Battle Beast, Omni-Man, Robot, Monster Girl, and Allen.
Invincible VS launches on April 30 for PS5, Xbox Series X/S, and PC, and it is also Game Informer’s cover story this month! Subscribers can check out our 14-page cover story detailing the game’s development history and our hands-on impressions, with physical magazines arriving in the mail and in stores at the end of March. You can check out our exclusive coverage detailing Dupli-Kate’s gameplay, Invincible VS’ story mode, and this video feature on how Quarter Up and publisher Skybound turned the Invincible property into a fighting game.
Monster Hunter Stories 3: Twisted Reflection Review - Beauty And The Toothless Beast

Reviewed on:
Switch 2
Platform:
PlayStation 5, Xbox Series X/S, PC
Publisher:
Capcom
Developer:
Capcom
Release:
Rating:
Teen
Monster Hunter Stories 3: Twisted Reflection didn't "wow" me. Its story is adequately entertaining, its combat is sometimes tedious, and I wouldn't consider it a "must-play" role-playing game. Still, my time playing was pleasant more often than not, and I was glad to revisit the Monster Hunter universe just over a year after completing Monster Hunter Wilds. Twisted Reflection's greatest achievement is gifting the series with a gorgeous facelift and bringing it to modern consoles. Even though its monsters' fire breath didn't quite blow me away, the flames were a treat to watch.
In Twisted Reflection, you portray the prince or princess of Azuria, a kingdom home to Riders, known for their ability to tame and ride Monsties. As a Ranger, you're one step above the average Rider, both mounting Monsties in battle and recovering monster eggs in the wild to rebuild ecosystems. When a magical environmental threat called the Encroachment pushes a neighboring kingdom to the brink of war, you and your crew of Rangers set out on a continent-spanning journey to stop the threat and avert the conflict.
The relatively straightforward story is nothing special, but it sporadically held my interest with the occasional plot twist or flashy setpiece (especially the ending). Its weakest element is Rudy, your cat-like Palico companion, who consistently frustrated me with his overbearing, protective nature. Almost every other character is calm and level-headed, even in disagreements with the protagonists, so Rudy's outbursts stick out like a sore thumb and make him hard to root for.
That said, Rudy's attitude can't ruin Monster Hunter Stories 3's beautiful cutscenes. Capcom overhauled the game's visual style for the third entry, and it was a fantastic choice. The world's colors are still bright and vibrant, but with a bit more of a realistic edge. However, I reviewed the game on Switch 2 and regularly encountered textures popping in after fast travel or during in-world cutscenes. While noticeable, I never found it too distracting, especially since the pop-in was never present in combat. Battle animations are fluid, and I have a particular soft spot for the Kinship Skills, flashy ultimate moves with a surprising amount of visual variation.
The Monster Hunter Stories series has always done a successful job at translating the core games' action into a turn-based format, and Twisted Reflection is no exception. Weapons are adapted faithfully; it's easy to recall one's strategy with a weapon in the main series and convert those same actions into a turn-by-turn sequence of moves.
The Stories series also uses a rock-paper-scissors formula for move styles; when you and a foe attack each other at the same time, your move type determines whether you deal or receive extra damage. Power beats technical, technical beats speed, and speed beats power. Monsters typically pick one style of move to use the whole time and switch to another once they take damage. It adds a level of complexity to battle I grew to enjoy, especially once I could quickly suss out which monster would use which type of move. When you also account for the elemental type associated with each weapon or Monstie attack, combat offers a great deal of engaging layers.
My fights did grow mildly tedious and frustrating over time, however. Late-game encounters are especially long, and individual attacks sometimes feel like they're barely making a dent in a foe's health bar. Some enemies in the final chapters also deal ridiculous amounts of damage, and there were at least two times I was faced with massive level jumps in my closing hours. Both instances forced me to spend a few hours grinding sidequests to match their power levels, which really interferes with the story's momentum.
Side content is generally simple and forgettable, but I was fond of the companion side stories. As the prince/princess, you're joined on your quest by five allies, and each has four chapters of character-specific side quests that unlock as you progress. Some characters don't get much time to shine in the main story, so I'm glad to focus on them in lower-stakes missions that feel like pleasant filler episodes of a TV show. The rewards are worthwhile too, unlocking some key mechanics, like crucial crafting recipes, as well as significant upgrades for each ally and their Monsties in battle.
You'll likely spend the rest of your time raiding Monster Dens to recover eggs, which hatch into Monsties that you can add to your party. You can also release these Monsties into the wild, expanding their population and improving the quality of the eggs you can find. It's a relaxed and satisfying grind, well-suited to do while listening to a podcast. It also helps that hatching eggs reveal cute baby versions of some of the series' most iconic monsters, which I never tired of discovering.
It's a common theme for the Monster Hunter series, but I appreciate that an environmentalist ideology permeates just about every element of Twisted Reflection. It gives the game and its characters a strong sense of purpose that makes the world more believable. Hatching eggs and releasing monsters back into the wild shows the characters actually care about the local habitat – a fact that is often hard to grasp in mainline games where so much focus is put on slaying.
Twisted Reflection also introduces an invasive monster system, where defeating environment-disrupting creatures can allow rare, endangered species to return to an area. It's exciting to discover new monsters, but the system isn't necessary to engage with outside of a few story moments, so it's easy to accidentally ignore the mechanic if you don't seek the monsters out.
My grievances with Monster Hunter Stories 3 are relatively minor. It's an RPG that plays it safe, and while that means it avoids massive missteps, it also fails to make much of an impression. Despite spending over 60 hours exploring its world, I don't expect to think much about Twisted Reflection now that I've rolled credits. Still, its good outweighs its bad, and I don't regret my time in office as the prince of Azuria. At the very least, it was a joy to look at.