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Ubisoft Proposes To Lay Off 55 Employees At Avatar: Frontiers Of Pandora Developer Massive Entertainment

Game Informer

Last week, Ubisoft made headlines when it shut down its Halifax studio, which not only put 71 developers out of a job, but those developers had just unionized two days prior. Today, Ubisoft is continuing this trend by proposing to lay off even more people, this time at its subsidiaries Massive Entertainment and Ubisoft Stockholm. According to a statement provided to IGN, the restructuring would impact "approximately" 55 workers at the two Swedish studios, but the timeline of this restructuring is unclear. Ubisoft also claims that "the long-term direction for the studios remains unchanged," and doesn't suggest that any ongoing projects, such as the development of The Division 3, will be impacted.

You can read the full statement provided to IGN below.

Earlier today, we informed all employees in our Swedish studios (Massive Entertainment and Ubisoft Stockholm) about a proposed organizational restructure that may affect approximately 55 roles across Malmö and Stockholm," Ubisoft said in a statement passed to IGN today. 

This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time.

These proposed changes are forward-looking and structural, they are not related to individual performance, recent deliveries, or the quality of the work produced by the teams.

The long-term direction for the studios remains unchanged, and we will continue to serve as the global home and lead for to The Division franchise, move forward with an unannounced innovative tech project with a refined team setup, and play a central role in the development of Snowdrop and Ubisoft Connect.

The proposed restructuring will begin with a focus on individual agreements and impacted employees are being informed directly and supported with care and respect inline with local regulations.

As noted in the statement, this news follows a voluntary leave program at Massive that began last October, allowing employees that might potentially be laid off to do so on their own terms. The announcement of further layoffs suggests Ubisoft wasn't satisfied with the number of people, if any, who took the offer.

Known for developing Avatar: Frontiers of Pandora in 2023 and Star Wars: Outlaws in 2024, Massive has been one of Ubisoft's most prolific subsidiaries in recent years. All of this is on top of Massive's work developing and maintaining The Division 2, which had an expansion as recently as last year. Massive is currently in the midst of developing The Division 2: Survivors (an added survival extraction mode), The Division Resurgence (a mobile entry in the series), and The Division 3.

Last year, Ubisoft announced a similar layoff proposal at its subsidiary RedLynx, known for the Trials series. Last March, it founded a new subsidiary in partnership with Tencent, who owns a minority stake in the new company, to manage Assassin's Creed, Far Cry, and Rainbow Six.

[Source: IGN]

Capcom Sets Resident Evil Requiem Showcase For Thursday

Game Informer

Resident Evil Requiem is easily one of the most anticipated video games of the year, and luckily, its February release is right around the corner. While a big Game Awards trailer finally confirmed the rumors that Leon S. Kennedy would be playable, there's still plenty fans don't know about this game. We'll be getting some more news soon, however, as Capcom has just announced a Resident Evil showcase for later this week, January 15, at 2 PM PT/ 5 PM ET.

The stream will be available on Capcom's Twitch channel. You can also view a short teaser for the event below.

"Tune in on January 15 at 2pm PT / 10pm GMT for the Resident Evil Showcase and be one of the first to see brand new gameplay and news for Resident Evil Requiem," the YouTube description for the trailer reads. Capcom's website also reveals that the stream will be 12 minutes long. The event is technically just called "Resident Evil Showcase," implying there might be room for non-Requiem related announcements, but 12 minutes doesn't quite feel like enough time to cover multiple games. We'll know for sure when the showcase airs this Thursday.

For more Requiem, read about how protagonists Leon and Grace share the spotlight, check out our interview with the developers at Gamescom, and then see what we thought about how the game feels to play.

Peter Molyneux’s Final Game, Masters Of Albion, Gets April Release Date

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Peter Molyneux, the mind behind the Fable series, Populous, and Black & White, announced his next game, Masters of Albion, during Gamescom 2024. Today, he announced that his next – and final – game is coming to PC on April 22.

Masters of Albion comes from Molyneux’s studio, 22 Cans, and blends elements of real-time strategy, town management, and simulation to create an experience Molyneux describes in a press release as “the culmination of my life’s work." Players take on the role of a powerful god possessing a “god hand” capable of designing and building entire villages from the ground-up.

Buildings can be customized, and different types of structures can be combined to form new building types. As you lord over your human citizens, you can manipulate them via possession, inspire them with divine acts, or punish them using abilities such as weather manipulation and more. Masters of Albion does not feature timers or waiting, allowing players to rule their worlds at their own pace. You can explore Albion from the heavens, control humans or animals such as dogs and chickens to take in the sights on foot. Players can complete quests to unlock treasures and secrets, or explore hidden areas to uncover the secret history of Albion.

When night falls, the gameplay of Masters of Albion shifts into more of an RTS as players defend villages against evil creatures that appear in the dark. Fighting back involves building and placing defensive weapons, such as turrets, constructing walls and other structures to funnel enemies where needed, and hiring heroes to protect the populace. You can also possess heroes to fight monsters directly in real-time combat.

 

Masters of Albion is 22 Cans’ first game since launching The Trail: Frontier Challenge in 2017. In October 2025, Molyneux told Video Games Chronicle that the game serves as a sort of “redemption” following 22 Cans’ previous projects in which he overpromised and underdelivered, such as 2012's Curiosity: What's Inside the Cube and 2014’s Godus. He also stated that Masters of Albion would be the final game of his 43-year career.

“I admit now that I did overpromise on things, and said things that I shouldn’t have said about Curiosity,” Molyneux told VGC last October. “But I only ever did that because I thought it was the right thing to do at the time. And so, Masters of Albion is a redemption title for me. But also, it’s my last game. It just is.”

It makes sense, then, why Molyneux bills Masters of Albion as the nexus of every game he’s worked on, from Dungeon Keeper to Fable. “It’s a totally unique game that we hope will delight players, a game that brings God Games into the modern gaming landscape and puts the genre firmly back on the map,” says Molyneux in today’s announcement. 

Masters of Albion will be available exclusively on PC via Steam. 

Baldur's Gate 3 Won't Be Ported To Switch 2, Though Developer Larian Studios 'Would Have Loved To'

Game Informer

Baldur's Gate 3 is one of the most celebrated games of the past decade, so it's no wonder fans want to play it on as many platforms as possible. While it's available to play on Valve's Steam Deck handheld, last year's Switch 2 launch had many wondering whether it would make the jump to Nintendo's new platform as well. Hopes only raised higher with the recent announcement that Baldur's Gate 3 developer Larian's previous game, Divinity Original Sin II, would come to modern platforms, including the Switch 2. However, it seems that the D&D adaptation is likely not going to follow in its footsteps.

The news comes from a recent Reddit AMA (Ask Me Anything) in which some members of Larian Studios answered questions for members of the r/Games subreddit. When user u/darkwai asked "Baldur's Gate 3 for Switch 2? Is it even possible?" Larian game director Swen Vincke replied, "We would have loved to but it [sic] wasn't our decision to make."

Vincke is potentially alluding to the now-fractured relationship between Larian and D&D IP owner Wizards of the Coast. After Baldur's Gate 3, Larian canceled its DLC plans and decided to end its relationship with Wizards of the Coast to return to its fully independent state. Despite the studio's continued support of the game, it's not the sole owner of the rights, so there are some potential hurdles that might come with bringing it to other platforms. That said, this is all speculation – all we know for sure is that a Switch 2 version of Baldur's Gate 3 likely won't happen.

For more on Larian's future, check out the announcement of their next game, currently just known as Divinity. For more Baldur's Gate 3, read about its final big update and see where it wound up on our list of the best games of 2023.

The First-Ever Pokémon Lego Sets Have Been Revealed And They Look Amazing

Game Informer

The Lego Group and The Pokémon Company International have finally unveiled the first-ever Lego Pokémon sets ahead of their launch on February 27. The sets range in price and size, from the smaller standalone Eevee set, to the more expensive Pikachu with a Poké Ball set, to the giant trio stand set that included Blastoise, Charizard, and Venusaur (with a big price tag to match).

These sets launch this year as part of The Pokémon Company International's wider celebration of the franchise's 30th anniversary. Anyone who purchases the Lego Pokémon Venusaur, Charizard, and Blastoise set between February 27 and March 3 will receive a Lego Pokémon Kanto Region Badge Collection as a gift. 

Game Informer

However, you must purchase the trio Pokémon via Lego's official website or official Lego stores.

Lego Pokémon Eevee

 

"Celebrate Eevee's irresistible charm with Lego Pokémon Eevee, a 587-piece set that brings the cherished Pokémon to life in dynamic detail," a press release reads. "Eevee's expressive face, movable tail, head and limbs allow builders to pose the fan-favorite, either at rest or ready to jump into action. With the Build Together app, this set presents fans with the ability to build together with friends and family."

  • Price: $59.99
  • Pieces: 587
  • Dimensions: 7.5 inches tall, 6 inches wide, and 8.5 inches deep
  • Available: February 27
  • Preorder: January 12

Lego Pokémon Pikachu and Poké Ball

 

"This set lets fans recreate one of the most iconic scenes from the franchise: Pikachu jumping out of the Poké Ball ready for battle," a press release reads. "[The] 2050-piece set features a black lightning rod-shaped base, with lightning energy emitting from the Poké Ball as Pikachu exits, ready for action. Key easter eggs include a '25' displayed on the base, signifying Pikachu's Pokédex number."

  • Price: $199.99
  • Pieces: 2050
  • Dimensions: 13.5 inches tall, 10.5 inches wide, and 15.5 inches deep
  • Available: February 27
  • Preorder: January 12

Lego Pokémon Venusaur, Charizard, and Blastoise

 

"The truly epic Lego Pokémon Venusaur, Charizard, and Blastoise set brings three of the most celebrated Pokémon to fans in one of the Lego Group's largest ever display sets," a press release reads. "Made up of over 6,838 pieces, the set features three Kanto first partner Pokémon evolutions, for the first time, in Lego brick form. Each of the three figures faithfully capture the original designs with remarkable authenticity and with their own unique articulation. These Pokémon can be displayed individually or together on the action base, which hides Easter eggs for fans to discover as they build. The base features design details inspired by each of the featured Pokémon's biomes, adding further depth to the display."

  • Price: $649.99
  • Pieces: 6838
  • Dimensions: 20 inches tall, 21 inches wide, and 14 inches long
  • Available: February 27
  • Preorder: January 12

While waiting for these Lego Pokémon sets to be released next month, read Game Informer's Pokémon Legends: Z-A review, and then check out Game Informer's Pokémon Scarlet and Violet review. After that, read Game Informer's Pokémon Legends: Arceus review.

Are you going to buy any of these sets? Let us know in the comments below!