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Marathon Launches In Early March

Bungie’s multiplayer extraction shooter Marathon has a new trailer revealing the game’s long-awaited release date. You can mark March 5 on your calendar as the date when you’ll begin your trip to planet Tau Ceti IV.
First announced in May 2023, Marathon was originally set to launch last September, but it was delayed to address concerns stemming from an initially rocky player reception to the game’s Alpha test. The game was also at the center of a plagiarism controversy surrounding its art direction, which has since been resolved. The extraction shooter sees players controlling bio-cybernetic characters called Runners, who must scavenge resources on the hostile Tau Ceti IV. Survival means combating rival player-controlled Runners as well as in-game security forces. You can see the game in action in its latest trailer below.
Additionally, Marathon’s extensive voice cast has been revealed, and it includes the talents of Samantha Béart (Baldur’s Gate 3), Jennifer English (Clair Obscur: Expedition 33), Ben Starr (Clair Obscur: Expedition 33, Final Fantasy XVI), and Neil Newbon (Baldur’s Gate 3). The cast also features Krizia Bajos, Beau Bridgland, Ry Chase, Roger Clark, Darin De Paul, Dave Fennoy, Nika Futterman, Morla Gorrondona, Reina Guthrie, Donnla Hughes, Keston John, Sohm Kapila, Rich Keeble, Elliot Knight, Erica Lindbeck, Piotr Michael, Brent Mukai, Ariana Nicole George, Emily O'Brien, Lee Shorten, Jason Spisak, JB Tadena, Fred Tatasciore, Craig Lee Thomas, Elias Toufexis, Oliver Vaquer, Scott Whyte, Tracy Wiles, and Erin Yvette.
Marathon will be available on PlayStation 5, Xbox Series X/S, and PC on March 5. It will come in a $39.99 Standard Edition and a $59.99 Deluxe Edition. Here’s what each edition entails:
Standard Edition
Access to all gameplay updates (maps, Runner shells, events, etc.) as the year progresses
Pre-order Marathon and receive the following:
- Zero Step 004 CE Tactical Sidearm Style
- Zero Step RC Weapon Charm
- Zero Step Shift Weapon Sticker
- Apogee Intercept Background
- Apogee Intercept Emblem
Plus the following rewards for Destiny 2 rewards linked to your Bungie.net account:
- UESC Echo-type Shell Exotic Ghost
- UESC Rover Exotic Ship
- UESC Sprinter Exotic Sparrow
Deluxe Edition
All Standard Edition content
1x Premium Rewards Pass Voucher
200 SILK Rewards Pass Tokens, used to unlock rewards in the pass
Weapon Cosmetics:
- Midnight Decay Misriah 2442 Pump Shotgun Style
- Midnight Decay Overrun AR Style
Runner Shell Cosmetics:
- Midnight Decay Vandal Shell Style
- Midnight Decay Destroyer Shell Style
- Midnigh Decay Assassin Shell Style
- Midnight Decay Thief Shell Style
Far Cry 3/Blood Dragon Classic Editions, Far Cry Primal Getting 60 FPS Update This Week

Last year, Ubisoft released a 60 FPS update for Far Cry 4 on current consoles, and now it’s applying the same magic to three earlier entries. Far Cry 3: Classic Edition, Far Cry 3: Blood Dragon Classic Edition, and Far Cry Primal will receive the same update this week.
The news was first announced via a cryptic X post featuring three math equations using emojis to spell out the games and the 60 FPS update. These updates will be available this Wednesday, January 21, and apply when playing the games on PS5 and Xbox Series X/S. Individual trailers showcase the improved framerates (at least for Far Cry 3 and Blood Dragon), which, keep in mind, is the primary upgrade; don’t expect any graphical enhancements. Still, it’s nice to have smoother-running versions of these games on current platforms.
To reiterate, the update applies to the Classic Editions of Far Cry 3 and Far Cry 3: Blood Dragon, which are remastered ports released for PS4 and Xbox One in 2018 and 2021, respectively. Far Cry Primal, meanwhile, is a native last-gen title released in 2016.
As you wait for the update to hit this Wednesday, you can read our original reviews for Far Cry 3, Blood Dragon, and Primal. You can also check out the recent announcement of a Far Cry live-action TV series in the works by FX.
MIO: Memories in Orbit Review - Powerless Fantasy

Reviewed on:
PC
Platform:
PlayStation 5, Xbox Series X/S, Switch, PC
Publisher:
Focus Entertainment
Developer:
Douze Dixièmes
Release:
Rating:
Everyone 10+
Mio is a tiny robot who awakens on a vast spacefaring vessel that is rapidly deteriorating. You must guide her on a path to save all that she knows, even without any memory of who or what she is, and as both the ship and Mio herself are gradually falling apart. Following in the footsteps of challenging, artistic, and sprawling search action games like the Ori and Hollow Knight series, Mio is a study in meticulous design decisions, subdued but gorgeous audio and visual aesthetics, and an approach to difficulty that is best expressed in words you wouldn’t say in front of your mother. It’s a thoughtfully crafted and rewarding game, squarely targeted to genre faithful ready for their next obsession, and potentially impenetrable for many others.
Every step forward in Mio must be earned, and when you do, the game often hands you setbacks to balance things out. Even the early parts of the game offer significant hurdles, from lengthy precision platforming sequences to punishing bosses. You can spend hours trying to get one more life segment added, but natural story progression through the game readily sees Mio weakened and a life segment taken away. Checkpoints might be far away, but without any of the difficulty assists applied, you can easily die. Where another game might present the next essential path forward as a clearly marked door, Mio often requires that you apply some new upgrade in an out-of-the-way corner you might have easily missed, leaving you to wander without direction for long stretches.
At times, this unforgiving structure lends the game depth and demands hard-won mastery. Still, I found some of the insistence on arduous progression tedious, especially when it requires replaying conquered sections just to get another try at the next area. Parts of the game seem purposefully built to infuriate rather than entertain, which doesn’t land for me.
Nonetheless, despite my frustration, Mio is an undeniably beautiful and fun game. Watercolor backdrops bring color and life to this ruined spacecraft. A sparing, haunting score mixes gentle ambient beats with brief melancholic choral harmonies. Upgrades give Mio great versatility to navigate the environment with double jumps, wall-climbing, and more. Enemies (especially bosses) demand careful attention and the deployment of dodges, quick reactions, and the learning of a wide array of telegraphed attacks. And the complex map is a puzzle in its own right, especially as the game rounds its final corner and offers a compelling new twist on navigating the ever-expanding corridors, rooms, and elevators.
Rather than supply a steady mix of upgrades to turn Mio into a powerhouse, progression is restrained and all about giving options rather than dramatic power growth. Want to see your enemy’s life bar? You might need to turn off Mio’s status and health display. Want that desperately needed extra layer of protection? You may need to lower your combo attack power to make it happen. Even by the end of the game, Mio is in many ways the opposite of a power fantasy; she has greater flexibility to move and traverse, but she remains fragile and small right up to the credits – lending her journey’s arc an increased impact for the way she might finally save the day.
Like the rest of the game, Mio’s narrative is limited and leaves much unexplained. In this regard, I think Douze Dixièmes missed an opportunity to drive home an emotional core. By the end, I felt like some of the hoped-for investment in relationships and characters – and especially one of the main antagonists – felt unearned. Even so, the sense of loss and sacrifice at the game’s core shines through.
With many great games, I am eager to shout from the rooftops to get as many people as possible to play. I sincerely enjoy Mio, but I’d also be extremely hesitant to recommend its rigors to all but very experienced players, eager for platforming, bosses, and exploration that are often more chore than satisfaction. However, if that kind of thing sets your heart aflutter, Mio should be very high on your list of must-plays.
Score: 8.75
This Week On GI: Resident Evil Requiem News, Live-Action Kratos And Lara Craft, Lego Pokémon, And More

Happy Friday, Game Informer audience! You made it to the end of the week, and I hope some of the stories we published this week made doing so just a little bit easier. It was a slow week for reviews, previews, and the like – a very quiet January so far before the storm of releases that is February, which includes some big games – but a big one for news. We also completed a ton of magazine proofing and editing this week, and we're putting the final touches on the next issue, featuring [REDACTED] on the cover, as we speak.
Speaking of, we'll be revealing said cover next week, so keep an eye out on Game Informer's social channels for exact details on when. You don't want to miss it!
I started This Week On GI as a formal article last week to detail weekly Game Informer housekeeping updates AND to neatly and concisely organize all the content we published on the site that week. Below, you'll find the general Game Informer housekeeping section followed by an article round-up underneath it:
Game Informer Housekeeping
Overall, it's a quieter week on the housekeeping front. The latest magazine issue, which features World of Warcraft: Midnight on the cover, continues to ship to mailboxes. We're aware that prior issues – mostly the The Outer Worlds 2 and, to a lesser extent, Dragon Quest VII Reimagined editions – had some shipping issues; it was the result of post service errors and shipping delays as a result of last year's government shutdown and while that was out of our hands, we take full responsibility and continue to try to make things right for those who are still waiting on magazines. That said, it seems like the majority of shipping problems are behind us, and the World of Warcraft: Midnight issue is reaching mailboxes in a timely and expected manner.
Nonetheless, thank you all for your patience as we work with our shipping partners to get everything back on track. We're looking forward to delivering some excellent physical magazine goodness to your mailboxes this year, and our next issue is a very exciting one, so get stoked!
If you aren't already a Game Informer subscriber, there's still time to become one and receive that issue – you can subscribe here.
Story Round-Up
Below, I've divided up the various sections of Game Informer's published stories, hopefully making it easy to check out the articles you might have missed.
News
- Resident Evil Requiem Showcase Breakdown – Leon Kennedy Can Finally Use A Chainsaw
- Life Is Strange Livestream Will Reveal A New Game Launching This Year
- Here's What Sophie Turner Will Look Like As Lara Croft In Amazon Prime's Upcoming Series
- Thor Actor From God Of War Ragnarök Cast As Kratos In Live-Action Series
- Meta Closes Twisted Pixel, Sanzaru Games, And Armature Studio
- Animal Crossing: New Horizons Update 3.0 Is Live Early – Here's How To Download It Now
- Deadpool Officially Joins Marvel Rivals Season 6 As A Duelist. And A Strategist. And A Vanguard.
- Ubisoft Proposes To Lay Off 55 Employees At Avatar: Frontiers Of Pandora Developer Massive Entertainment
- Capcom Sets Resident Evil Requiem Showcase For Thursday
- Peter Molyneux's Final Game, Masters Of Albion, Gets April Release Date
- Baldur's Gate 3 Won't Be Ported To Switch 2, Though Developer Larian Studios 'Would Have Loved To'
- The First-Ever Pokémon Lego Sets Have Been Revealed And They Look Amazing
Video
- Is Big Hops The Indie Super Mario Odyssey? – New Gameplay Today
- Drafting Our Most Anticipated Games Of 2026 – The Game Informer Show
And that's what happened... This Week On GI!
If you have thoughts, suggestions, or anything else you want to share about This Week On GI, please do drop a comment below!
The Video Games You Should Play This Weekend – January 16

We're still living in that rare window (for Game Informer writers anyway) where we can basically play what we want. New releases are absolutely on the horizon and we're excited to play them, but for the moment we're playing the latest live-service game updates, some classics and not-so-classics, finally knocking out 2025 games, and getting around to that demo we've been meaning to check out.
It's Friday and it's time for the weekend and our usual recommendation of games and things you should check out! But before that, here's a recap of the biggest stories of the week:
- Meta Closes Twisted Pixel, Sanzaru Games, And Armature Studio
- Leon Kennedy Can Finally Use A Chainsaw In Resident Evil Requiem
- Here's What Sophie Turner Will Look Like As Lara Croft In Amazon Prime's Upcoming Series
- Thor Actor From God Of War Ragnarök Cast As Kratos In Live Action Series
- Animal Crossing: New Horizons Update 3.0 Is Live Now, A Day Early
- Peter Molyneux’s Final Game, Masters Of Albion, Gets April Release Date
The Games You Should Check Out This Weekend
Marvel Rivals
Death Stranding 2: On the Beach
I beat Death Stranding 2: On The Beach at the top of the month and while I thoroughly enjoyed it, I’m not here to gush about why. Instead, I’m here to encourage you to jump back into the game today if you enjoyed it because it’s likely Australia is looking a lot more different than the last time you played it. The Strand element of this series, in which players can interact and build within not just their world but the worlds of various others, means this game world is constantly changing. It’s fascinating!
I put about 15 hours into the game at launch, but soon had to switch over to a different game for work. Though I had wanted to get back to Death Stranding 2 sooner, I didn’t actually make it happen until December and early January, putting in another 50 or so hours into it to reach credits and reconnect Australia. The Australia I was exploring in June was vastly different from the continent I was trekking across in December. Of course, I was dutifully putting in the resources to help build out the Chiral network myself, but off the rip, Australia had all kinds of new structures to interact with, like ramps, private bunkers, teleporters, and more.
Plus, porters around the world helped create a more connected and accessible network of highways and monorails, too. Even in the two or so weeks I played Death Stranding 2 to roll credits on it, changes continued to happen daily because of the work of myself and other porters – it’s one of the best facets of Death Stranding 2’s connected worlds, and I highly recommend hopping back into your save to see what’s changed in Australia.
Fire Emblem: Path of Radiance
As a relatively new Fire Emblem player (I started with Awakening on the 3DS), I've always known there were great games in the series' history, especially on the GameCube, but they've always been difficult to track down. So once Path of Radiance joined Nintendo Switch Online + Expansion Pack, I downloaded it immediately, and about nine hours in, I'm absolutely loving it.
I spoke about it on this week's episode of The Game Informer Show and incorrectly mentioned that I thought the lack of support conversations was interesting, but I actually hadn't unlocked them yet. In general, the game's pacing is slow, with new mechanics introduced very gradually – the convoy and shop are not even available until chapter 8 or 9. Still, I'm surprisingly invested in the story, especially Ike's earnest leadership, and I've always loved the Fire Emblem gameplay loop, so I don't mind. It's especially great on a handheld device. After all, my introduction to the series was on the 3DS, so it's the method of play I've grown accustomed to.
Sonic and the Black Knight
This is, and always has been, my "hear me out" game. It's often called one of Sonic's worst games, but I've always had nostalgia for it, and after replaying a good amount of it for Super Replay, I honestly think it holds up. Sonic is whisked away into the world of King Arthur (who's evil now) by a wizard named Merlina, and armed with the talking sword Caliburn, he has to mow down foes to save the kingdom from its corrupt ruler. The controls are not great, and I wouldn't say its storytelling is particularly novel or nuanced, but I don't think that matters. I don't like the game because it's good – I like the game because it's fun.
It's fun to see alternate versions of Sonic's friends cast as characters in a classic storybook setting. It almost feels like they're all putting on a play together. It's fun to frantically flail the Wii Remote around to slash enemies while running at top speed. Very little strategy is actually required to make it through a level, and I look ridiculous doing so. And it's especially fun to laugh at the absurdity of it all. I can't believe this is a real game, and I especially can't believe how seldom it's talked about. It's the series at its campiest, with little regard for being taken seriously. This, to me, is peak Sonic. He's talking hedgehog with super speed that makes chili dogs look cool. Of course he's silly!
They gave Sonic the Hedgehog a sword, and I will never get over it.
Big Hops
The thing I care about in a 3D platformer above all else is how it feels to move around, and Big Hops plays like a dream. With longer rolling jumps, higher crouch jumps, a mid-air dive, and a Breath of the Wild-style stamina meter for climbing, the base mechanics here are great. On top of that, you'll find a variety of magic veggies that assist your platforming in various ways, like creating a rope bridge, growing like a beanstalk, or creating a floating platform you can use your long tongue to grapple to and bounce off of. Oh, you also play as a frog – did I forget to mention that?
The story is charming, the art is vibrant, and the whole game accomplishes a mission many indie games strive for – recreating the nostalgic spirit of a game that could have existed on an older console (in this case, the GameCube) with modern game design and quality of life features. It's a delight! You can check out our most recent episode of New Gameplay Today to see it for yourself and hear more of my thoughts.
Reanimal (Demo)
Tarsier Studios' Little Nightmares series is a favorite of mine and my daughter's. We played the first two games together, read the comics, and played the spin-off mobile game, as well. It's a horrifying, but inviting universe. Little Nightmares III was not developed by Tarsier, but seems solid and my kid and I plan to get around to it at some point.
But without a doubt, Reanimal is the next "Little Nightmares" game that I very excited for and though its public demo has been available for some time, I only played through it this week. I was shocked to discover it had spoken dialogue, but I was not surprised at how creepy and dripping with mood it is. It is very close to Little Nightmares. Feels like a real Demon's Souls to Dark Souls situation. I don't know the business decision behind it, but I suspect Tarsier wanted to use its endangering children horror chops to make a new game that it could fully claim ownership over. Bandai Namco, after all, owns Little Nightmares. With that said, however, it does have it's own vibe and it is not a 2.5 puzzle/action game. You explore fully 3D environments and I was very sad for the demo to come to an end. I want to see more and am looking forward to its February 13 release date.









