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Here Are Borderlands 4's PC Specs And System Requirements

Borderlands 4 Story Trailer Preorder Bonus September Release Date Gameplay

Borderlands 4 launches this week, on September 12 (on PlayStation 5, Xbox Series X/S, and PC), and it's time to figure out if your PC is capable of handling Gearbox Software's latest looter-shooter. Fortunately for you, we have the game's PC specs and system requirements, making it easy to see if you should play the game on PC or somewhere else. 

Borderlands 4 PC Specs and System Requirements

Below, we'll list the minimum and recommended settings: 

Minimum

  • OS: Windows 10/Windows 11
  • Proccessor: Intel Core i7-9700/AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 2070/AMD Radeon RX 5700 XT/Intel Arc A580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; Requires 8 CPU cores for processor; Requires 8 GB VRAM for graphics; SSD storage required

Recommended

  • OS: Windows 10/Windows 11
  • Processor: Intel Core i7-12700/AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: Nvidia GeForce RTX 3080/AMD Radeon RX 6800 XT/Intel Arc B580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; SSD storage required

Hopefully, your PC is in the recommended range, or at the very least, the minimum specs range. If not, you might want to consider picking up Borderlands 4 on PlayStation 5 or Xbox Series X/S. Or, if you can stomach the wait, Borderlands 4 is also coming to Nintendo Switch 2 on October 3

While waiting for the game's launch this week, stop by Game Informer's Borderlands 4 hub for all kinds of behind-the-scenes features, exclusive details, and more about the game.

Are you picking up Borderlands 4 this week? Let us know where you're going to play it in the comments below!

MachineGames Hopes To Make Another Wolfenstein Game And Sees BJ's Story As A Trilogy

Though MachineGames is likely basking in the great reception to last year's Indiana Jones and The Great Circle, as well as its Order of Giants DLC that launched last week, the studio is still thinking about BJ Blazkowicz and Wolfenstein. In a recently released Noclip documentary about MachineGames, studio co-founder Jerk Gustafsson said the team sees BJ's story as a trilogy and hopes that it isn't done with Wolfenstein yet, as reported VideoGamesChronicle

"I think this is important to say because we have always seen this as a trilogy," Gustafsson says when describing BJ's journey from resistance fighter to family man. He later says, "...at least I hope that we're not done with Wolfenstein yet. We have a story to tell." 

It sounds like we can expect a third Wolfenstein game, if MachineGames has any say over the matter. 

The last mainline Wolfenstein game was 2017's The New Colossus, although the team also helped develop 2019's Youngblood, a co-op-focused spinoff set 19 years after The New Order and The New Colossus. It's been eight years since the last mainline entry, and more than six years since MachineGames released any game related to Wolfenstein, so here's hoping the team is cooking something up now post-Indy. 

In the meantime, read Game Informer's Wolfenstein: The New Order review, Wolfenstein II: The New Colossus review, and Wolfenstein: Youngblood review. After that, read Game Informer's Indiana Jones and The Great Circle review

[Source: Noclip via VideoGamesChronicle]

What would you like to see in a third mainline Wolfenstein game? Let us know in the comments below!

Is Kirby And The Forgotten Land’s Switch 2 Star-Crossed World Content Worth $20?

Kirby and the Forgotten Land’s $20 Switch 2 version upgrade is the most expensive of the upgrade options that have been afforded to various Switch games that can be played on Switch 2. Most of the upgrades have been free (e.g. Pokémon Scarlet and Violet) and the upgrades to Breath of the Wild and Tears of the Kingdom are $10 each or included as part of a Nintendo Switch Online subscription. The distinguishing factor here is Kirby’s upgrade includes a significant batch of new content, but the question remains – is it worth it?

Kirby and the Forgotten Land ran at 30 FPS on the original Switch, which is a detail I had to confirm with some light internet research. The game ran so smoothly in my memory that I was fairly certain it always ran at 60 FPS. I share this detail not to make myself and my memory look foolish, but to say that it was never a game where I was wishing it ran at a higher frame rate. It plays well and looks wonderful. On Switch 2, with this upgrade, the game now runs at 60 FPS with a higher resolution, which is great! I will always embrace those extra 30 frames. But it is not a game changer for Kirby in the same way it arguably is for Breath of the Wild and Tears of the Kingdom. It is simply a game improver.

Which means for me, it all comes down to the extra content. Star-Crossed World includes a new boss rush mode and adds 12 levels to the game that are dispersed throughout the campaign. If you’re playing through the game for the first time, you will periodically encounter the new levels as you are playing. If you’re like me, however, you can jump into your old save and just go straight to the new content.

 

These Star-Crosed Worlds locations, as is the case with all of the levels in Forgotten Land, are good. They’re well-designed and have a handful of new mechanics. Enemies are stronger (but still not particularly challenging) and there are a few new mouthful modes, which are all worthwhile additions. The levels are technically remixes of locations Kirby previously visited, but they all venture away from the original versions so quickly and wildly that they all do feel wholly new.

It all culminates with an impressive and suddenly challenging final boss fight, which has become a Kirby calling card for the last few franchise entries. Kirby has a fine, not-particularly-challenging time making his way to the final boss, and when he finally gets there, it turns out Kirby must defeat god and it’s going to take more attempts than any other element of the game has required up to that point. To be clear, this is not a complaint. Star-Crossed World’s final boss is no exception and it’s a highlight.

 

The “problem” with all this added content, and I am using quotes because it is unfair to refer to it as a problem, is it all lines up with the quality of the main game and ultimately doesn’t feel necessary. The new mechanics don’t quite set it apart enough from the main game to make the levels required destinations. Forgotten Land did not feel short on content or in need of new levels. I have no complaints about getting more – I like playing Forgotten Land – but it all just feels a little steep for the price of admission. Despite being good, it all just ends up making it a hard recommendation for returning to, what is in my opinion, the best Kirby game to date. And if you skipped the game on Switch and are interested in playing on Switch 2, I am sorry the price ($79.99) is so high.

Cronos: The New Dawn Switch 2 Gameplay — The First 45 Minutes

Cronos: The New Dawn releases on PlayStation 5, Xbox Series X, and PC on September 4. It is also coming to Nintendo Switch 2, which has the potential to be an impressive feat. Watch the video below for an extended look at how the Switch 2 version of the game performs.

To read Game Informer's review of the PlayStation 5 version of Cronos: The New Dawn, follow the

Hollow Knight: Silksong – Review In Progress

After a seemingly interminable wait, a sort of mythology has grown up around Team Cherry’s Hollow Knight sequel. Its release at the beginning of the busy gaming season has captured a lot of attention, but for the most part, there hasn’t been much in the way of critical evaluation. That’s because the developer chose not to provide advance codes to inform day-one launch reviews. Alongside many fans around the world, we’re just getting started today on running the game through its paces. 

After several hours, the first few bosses, and a whole lot of jumping and needle slashing, Silksong has already proven itself to be a great deal of fun – especially for fans of significant challenge and skill-play layered into their Metroid or Castlevania games. At the same time, newcomers who have been swept up into the fervor of this heavily memed launch may be shaking their heads a bit, wondering what the big deal could be. Based on its early hours, Hollow Knight: Silksong is a relatively straightforward adventure of platform jumping, collectible power-ups, and precision combat – why are people so incredibly excited? But look a little closer, even in these earliest parts of the game, and the focus on gameplay quality, gorgeous presentation, and thoughtful design is apparent, and helps to back up the strong sentiment. 

If you are indeed a newcomer, I’ve encountered no reason why you might need to delay your playthrough of Silksong to first play the original – other than that the original is, indeed, quite excellent. But the story here, focused on a warrior named Hornet trying to figure out why she’s been abducted to a distant kingdom, doesn’t lean heavily (so far) on prior knowledge of the franchise. 

Even after playing the game’s predecessor, I’ve been struck by the vibrant artistry of Silksong’s presentation. The biomes you explore are all wrapped in natural trappings of leaves, rock, and fire, but they also carry a weight of lived-in spaces for the odd, anthropomorphic bugs that exist there. Old machinery, scattered bells, and ruined structures add a melancholy history to the game world that is a great joy to navigate. 

The gorgeous orchestral score is often contemplative and flowing, accelerating in pace as big battles begin, but always flowing and satisfying to listen to. Compared to the insistent beats and angry industrial sounds of so many modern games, it’s a welcome aural departure. 

Combat in the early hours is very straightforward, primarily focused on single slash attacks of Hornet’s needle-sword and occasional thrown weapons. Likewise, traversal and navigation starts out very simple and slow. Still, the protagonist’s impressive agility begins to shine early on with the addition of dash ability – the first of many movement skills that help the game move faster and give increased flexibility to the player’s explorations. 

Even with limited attack options and moveset, Silksong doesn’t hold back on early-game challenge. This is a game that requires you to watch your enemies (especially bosses) closely, as just a few hits can lead to a game over. With that said, I think Silksong’s early big fights are perhaps a tad more forgiving than some of the first fights in the original Hollow Knight – perhaps a nod to a more steady challenge curve this time around. Sight unseen, my game reviewer instincts suspect some very challenging bosses are likely lurking in the hours ahead. 

New players should be warned that Silksong (like the original Hollow Knight) leverages a system drawn from Soulslike games; you lose your core currency upon death, and it must be retrieved or lost. I haven’t found that structure to be especially punishing up to this point – but I also know that, for some players, that style of progression can be a real sore spot.  

I’m not yet sold on the “tools” system that defines what you can do as you explore. The structure is undoubtedly in place to encourage players to explore different playstyles as they move through the world, but at least in the early hours, it feels limiting only to be able to equip certain core capabilities at any one time, such as the compass that shows where your character is on the map. I’m sure my frustrations there will ease as options and equippable slots expand over the course of the game, but it’s a small feature in the early game that rubs me the wrong way. 

I’m a longtime enthusiast for “Search Action” games, a Japanese term I’ve always liked a bit more and found more descriptive than “Metroidvania”. No matter what you call them, there’s little doubt in my mind that Hollow Knight: Silksong is shaping up to be an exemplar of the form, accompanied by compelling world-building, high production values in graphics and audio, and significant challenge. And while I’m early in my playthrough, I’d be quite surprised if Silksong doesn’t match or exceed the size and scope of the prior game, which would take most players dozens of hours to complete. As such, and taking all that into account, I’m comfortable offering an early and enthusiastic endorsement even after my first day of playtime. 

The high anticipation accompanying this launch could be a letdown if you’re expecting something that will change your whole understanding of games (an unfair presumption for any project). But approach this for what it appears to be – a lovingly crafted and well-designed adventure through a mysterious and captivating world – and it seems, so far, well worth the price of admission.

If that opinion changes, or my enthusiasm increases even more as I play, I’ll share that as soon as I can. Keep an eye here for our final Game Informer verdict and review of Hollow Knight: Silksong. We’ll have that ready once we’ve experienced the complete game over the coming days.