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The most recent articles from a list of feeds I subscribe to.
PlayStation Will Remove Hundreds Of Purchased Movies And TV Shows From User Libraries In September

Sony has announced it is removing hundreds of purchased movies and TV Shows by Studio Canal from players' digital libraries. This will begin September 1, with Sony citing seemingly expiring content licensing agreements as the reason.
You can view the full, lengthy list of content being removed from players’ PlayStation digital libraries by checking out Sony’s announcement post published on Friday, June 26, which succintly reads "From September 1, 2026, due to our content licensing agreements, you will no longer be able to access your previously purchased content from Studio Canal, and it will be removed from your video library." The news first attracted attention thanks to a social media post by user somatyk, who shared a message sent by the PlayStation Store to users notifying them that their purchased content would soon become unavailable.
PREVIOUSLY PURCHASED
— somatyk (@somatyk) June 25, 2026
$7.535B 2025 profit, but Sony are quite happy to shaft their customers, given half the chance. pic.twitter.com/2QVpSJ7e9D
Notable films listed include Apocalypse Now: The Final Cut, The Evil Dead, Evil Dead 2, From Dusk Till Dawn, Hot Fuzz, Inside Llewyn Davis, Moonrise Kingdom, Paddington 2, Pan’s Labyrinth, the first three First Blood/Rambo films, Sharknado, Silver Linings Playbook, Terminator 2: Judgment Day, This Is Spinal Tap, and Train to Busan. TV shows include American Gods, The Young Pope, and Trust Me.
The post makes no mention of refunds, so players will not be compensated for losing access to films/shows they paid for. PlayStation ceased the sale and rental of movies/TV shows in 2021, so while players have been unable to buy or rent such media for years now, they could still access previously purchased content. However, as noted by Video Games Chronicle, PlayStation’s End User Agreement, as with most digital storefronts, states that users purchase licenses to view content, which can be removed upon the expiry of licensing agreements.
Cyberpunk: Edgerunners 2 Premieres This Fall And Has A New Trailer

A standalone sequel to Netflix’s hit Cyberpunk: Edgerunners was announced last summer, and now we have our best look yet at the upcoming series thanks to a new trailer. Netflix has also revealed a Fall premiere date.
The 10-episode Cyberpunk: Edgerunners 2 stars a brand-new cast and story. While it remains set in Night City (of course), it centers on four new faces: Weak Kingsley, D, Roman Carax, and Talia Yang. Netflix has provided official descriptions for each character (thanks, Video Games Chronicle).
Weak Kingsley was “Once known as ‘King,’ a veteran Edgerunner at the top of his game, Weak now lives in the shadow of his former glory.” D is a “Snake Nation netrunner who hunts the killer that wiped out his clan.” Talia Yang "hails from the Corpo towers, but her heart belongs to chrome and violence.” Lastly, Roman Carax is a “young cinephile in search of real stories in a city that abandoned cinema for braindances.”
Kai Ikarashi, director of the first Edgerunners, helms the sequel, along with returning lead designer Kanno Ichigo and Hugo Award winner Bartosz Sztybor as showrunner, story writer, and producer.
For more on Cyberpunk 2077, check out our reviews of its base game and its Phantom Liberty expansion.
Marvel Tōkon: Fighting Souls Roster Adds Blade, Loki, And Deadpool

Arc Systems Works revealed a new team and characters for its upcoming tag team fighter Marvel Tōkon: Fighting Souls during Evo 2026 this weekend. One hero, one villain, and one fourth-wall-breaking mercenary are joining the fight.
Blade, Loki, and Deadpool are the latest additions to the roster. Blade relies on his Muramasa blade to slice apart foes while relying on guns and throwing knives to keep them at bay from afar. Loki bashes enemies using a flaming sword, a staff similar to the one that housed the Mind Stone in The Avengers, and likely plenty of other tricks. An Asgard stage has also been revealed alongside the trickster god. Lastly, Deadpool looks as wacky as he did in Marvel vs. Capcom 3, with a moveset bursting with a barrage of comedic chatter and fighting game references (including his own rendition of Mortal Kombat’s “Toasty!”). Deadpool is also voiced by Nolan North, who reprises the role after voicing the character in his eponymous 2013 game.
The three, along with the previously announced Ghost Rider, form a team called the Samurai Outriders in the game's narrative. They'll battle rival factions such as the Fighting Avengers (Captain America, Iron Man, Hulk, and Black Panther), the Knights of Doom (Doctor Doom, Magneto, Carnage, and Green Goblin), Unbreakable X-Men (Wolverine, Magik, Storm, and Danger), and the Amazing Guardians (Spider-Man, Star-Lord, Ms. Marvel, and Peni Parker).
Marvel Tōkon: Fighting Souls launches on August 6 for PlayStation 5 and PC.
The Video Games You Should Play This Weekend – June 26, 2026

Star Fox is back! And by that, of course, I mean the 1997 Nintendo 64 game is literally back. Who knows how long we will be waiting for a proper, new Star Fox, but you know what? The remake, simply titled Star Fox, is pretty dang good. Turns out doing a faithful remake of a great game, even an old one, usually works out pretty well.
That’s the big game release this week, but there is plenty of other stuff happening across the industry. Check out some stories below before diving into our weekend recommendations.
- Grand Theft Auto VI has a price and pre-orders are open
- Bungie is suffering huge layoffs
- The Xbox Series X and S consoles are also getting another price increases in August
- Olivia Rodrigo is coming to Fortnite
- Capcom also shared updates on upcoming games like Dragon’s Dogma 2: Dark Arisen and Monster Hunter Stories 3: Twisted Reflection
Star Fox (2026)
I proudly proclaimed, "I don't want another remake of Star Fox 64! We have that at home," while pointing at my 3DS that has been dead for years and I don't know where the charger is. But then I got my hands on the 2026 Switch 2 remake of Star Fox 64 from Velan Studios and remembered, "Oh yeah. This game is very important to me. And also this remake is well done."
I don't know if this remake, released for the Switch 2 yesterday, will inspire a new generation of Star Fox fans. But for those like me who played the Nintendo 64 game repeatedly, it's a fun, nostalgic revisitation of a great game. The soundtrack is a particular highlight, but seeing every world with a 2026 coat of paint is also wonderful. And importantly, flying the Arwing feels right.
Also worth noting, a free demo for the game is available if you want to get a taste.
Read Game Informer's Star Fox 2026 Review
The Drifter
The Drifter was released on Steam in July of last year and is currently boasting "overwhelmingly positive" reviews; this week, it is available on both Switch and Switch 2. The game follows Mick Carter, who must solve a mystery surrounding his own death as his consciousness is repeatedly placed back into his body moments before he drowned in a reservoir by sci-fi soldiers. It's a classic point-and-click adventure game with wonderful pixelated visuals, but it is designed to be played with a controller. It has a unique control system that lets you interact with the environment and characters without mousing around the screen with a thumbstick.
I missed the game on Steam, though I thought it looked awesome at the time. Though I have not made it far into the Switch 2 version, I am enjoying its look, the ease of play, and the story. I have been reviewing a lot of twitchy games like Star Fox and others you will see on the site soon, so I am in the mood for something a little slower-paced and thoughtful. Maybe you are, too.
Rhythm Heaven Groove Demo
I am a big fan of the Rhythm Heaven series and reviewed both Fever and Megamix. I remember looking up pre-YouTube videos of the Japan-only Rhythm Heaven for Game Boy Advance (Rhythm Tengoku) on the computers at my college library and pantomiming the button presses to remove the onion’s beard thinking, “Man. I wish I could actually play this.”
Thankfully, you don't have to suffer like I did because there is a free demo featuring the first collection of rhythm minigames available to download on Switch, and I highly suggest you do. It's a game that is hard to appreciate in trailer form, as it is all about the feeling of "playing" music. And it's weird as hell.
Dark Scrolls
The latest joint by Doinksoft, makers of fun, quirky titles like the Metroid 2-inspired Gato Roboto and action platformer Gunbrella, is back at it with this unexpectedly engrossing auto-scrolling action game. As one of three starting characters, you’ll blast through barrages of incoming enemies either as a wizard lobbing magic orbs, an axe-tossing barbarian, or a dagger-throwing rogue. Being forced to constantly move forward due to the auto-scrolling stages while dodging tricky enemy patterns makes survival challenging, especially since the run-based structure means starting from scratch after each failure.
However, unlocking various upgrades, such as imbuing weapons with elemental damage, faster attacks, or even shooting fire from your feet, helps extend runs. I wasn’t hot on Dark Scrolls during my first run; auto-scrollers don’t usually do it for me as a platforming fan. But after the third attempt, the hooks started to dig in. The itch to reach a castle at the end of the game, a path that splits along the way by fulfilling certain conditions, is real. I felt genuine excitement when I lasted longer than a previous run, and avoiding attacks while blowing away foes is satisfying. Thanks to its format, I’ve enjoyed fitting in a run or two of Dark Scrolls between bigger games and look forward to conquering my current roadblock: the second-level boss.
Tabletop Pick – Jungo
For a fast-playing card game that can be slotted in after dinner, or between rounds of a more involved and bigger game, Happy Camper Games Jungo has become one of my go-to options. It's a hand-building game where you're trying to get rid of all your cards. The twist is that you can't rearrange the cards in your hand once they've entered it, creating novel challenges for how to get closer to victory. Additionally, you can only play cards that all have the same numerical value, and if the cards played depict a higher number or it's a larger number of cards than what is currently played onto the table. It's simple to grasp once you start in, and even inexperienced or younger players can grasp the concept, but more experienced players will love the unique structure and flow of play.
Dead Or Alive 6 Last Round
When it originally launched in 2019, Dead or Alive 6 didn't exact rise to the top of our franchise ranking. While our 6.75 out of 10 review for the base version of the game was critical of the online suite and absolutely eviscerated the story, the core fighting mechanics remained strong, just as they have for much of the series. Dead or Alive 6 Last Round doesn't reinvent the story, but it does make this the best place to experience the sixth mainline entry of the long-running franchise, and the mission-driven DOA Quest mode is still as fun today as it was back then. Optimized for current-generation hardware, Dead or Alive 6 Last Round includes 29 characters, including 5 DLC fighters. On top of that, a free-to-play "Core Fighters" edition allows players to sample the package with limited offerings. If you've ever been curious about the Dead or Alive series or are just looking for a good excuse to jump back into the fight with Kasumi, Ryu Hayabusa, Ayane, and the rest of the roster, DOA6 Last Round seems like a decent starting point.
EA Sports UFC 6 Review - Complacency At The Top

Reviewed on:
PlayStation 5
Platform:
PlayStation 5, Xbox Series X/S
Publisher:
EA Sports
Developer:
EA Vancouver
Release:
Rating:
Mature
Legendary boxer Marvin Hagler once said, “It’s difficult to get up and do roadwork at five in the morning when you’re sleeping in silk sheets.” While this refers to getting rich through combat sports and therefore losing the work ethic you once had, the notion could also be applied to EA Sports and its lack of competition. The Madden franchise, with its NFL exclusivity, has long drawn the ire of fans for a perceived lack of innovation due to its monopolization of the NFL video game space, and after spending many hours with EA Sports UFC 6, I’m starting to worry the same problem might have transposed to this franchise as well.
To be clear, the gameplay in UFC 6 is the best this franchise has seen. Thanks to new ways of differentiating the fighters, either via animations, movements, tendencies, or signature ways of attacking, EA Vancouver finally cracked the code on making combatants feel distinct. And those fighters largely look incredible; though your mileage will vary based on fighter popularity, the biggest stars’ likenesses are often dead-on in UFC 6. This permeates the experience, whether you’re playing a quick one-off fight in the game’s capable online suite or diving deeper into longer-tail modes.
UFC 6 carries forward the series’ pedigree of action-packed fights inside the cage; though grappling options are always available, in my experience, wrestling-heavy affairs are rare. That’s a good thing, as grappling continues to be a sore spot, straddling the line between being too cryptic and too mindless. Instead, fights often quickly develop into high-speed chess matches and violent car crashes. Thanks to improved blocking and more variance in striking, it pays to be strategic, particularly as you manage your stamina over the course of an extended bout. And thanks to an evident focus on approachability, anyone can ease into the action with optional features like slow-motion in-fight moments, beginner control schemes, and simplified grappling.
This entry also introduces a Flow State mechanic, which uses a charging meter and aims to emulate the feeling of a fighter being in the zone. Once you enter Flow State, activated with a push of the d-pad, the background noise fades away, and your fighter temporarily gains a performance boost. This addition effectively captures the momentum shift that can occur when everything starts clicking, but it also veers the action heavily to the arcade side of the fence.
However, like many UFC stars past and present, the in-Octagon performance isn’t the problem – it’s everything that happens outside of the fights. The M rating affords more blood in the cage, but it’s more often used to listen to (mostly) uncensored rap and nu metal songs on repeat in the poorly optimized menus. You still have access to all the modes of recent games; I enjoyed putting together my dream fight card, setting up a one-night tournament like the early days of the promotion, or pulling off fantasy matchups between two legends in their primes, but I’m always drawn to the longer-form experiences.
UFC 6 touts two distinct career modes, but unfortunately, both fall flat. The standard career mode features the same loop as past games: You sign to fight a specific opponent, then manage your week-by-week bandwidth by completing a combination of sparring and promotional activities. However, this quickly becomes repetitive, as you complete the same few activities multiple times per fight with a career spread across 30-plus fights. You can simulate some of the activities you’ve already completed, but you get fewer benefits, and with all the promotional activities simply being menu items you select, it doesn’t take long for the tedium to set in.
Even the new player-agency elements fall woefully short of expectations, giving you occasional binary choices that range from how you trash-talk to whether you want to fall for your coach’s get-rich-quick scheme. These feel inconsequential at best and outright annoying at worst; by the end of the first couple of years, I was hoping to change camps like in past games, but that is one area of player agency that’s missing. Normally, I’m glued to this mode with each new entry, but since I’ve played all previous UFC games, UFC 6’s career mode quickly gave me an unshakeable sensation of “been there, done that.”
It’s perhaps why I was so hopeful for The Legacy, a narrative-driven twist on career, where you take control of a fictional UFC prospect. This mode, with its M-rated story and promise of fights that spill outside of the Octagon, has a ton of potential, but once you get past the short, forgettable story, it’s just the standard career mode without your custom fighter. After seeing the story through to the end, you can continue playing career mode as the narrative’s protagonist, but I left The Legacy shortly after its narrative conclusion, likely never to return.
The one UFC 6 mode that impressed me is the Hall of Legends, a new interactive museum that highlights three current UFC fighters. Walking around a lovingly crafted museum themed after Max Holloway’s home of Hawaii or one that pays homage to Zhang Weili’s Chinese origin in third person delivers a cool immersive experience, giving you bite-sized documentaries of each fighter and tasking you with re-creating iconic moments from their careers in-game. It’s here that the dev team’s love of the sport really shines, but when there are only three fights to relive per fighter, and the documentary footage seems to be all repurposed from past UFC content, I was left wanting more.
Instead, the one area that feels completely excessive and largely unnecessary is perhaps the most baffling: The Gym. This area serves as a menu-based training system, where you navigate some of the laggiest and most unwieldy screens to assign trainers to fighters to arbitrarily unlock cosmetic items. It almost serves as a chart-your-own-path daily login bonus, with each new level for every fighter unlocking new items to equip, but it all feels so tiresome and unnecessary. In fact, the menus throughout the entire UFC 6 package are so laggy that they bring the menu-heavy experiences of The Gym and both career modes down in noticeable ways. In some cases, they’re so poorly optimized that the music even skips as the next screen loads.
UFC 6’s incremental gameplay improvements and bewildering stagnation fly in the face of the fact that it’s been three years since the last entry in the series. With annualized sports franchises, you almost expect iterative innovations year after year, but after such a long wait, I expected a bigger bump with UFC 6. The improved character models, graphics, and fighter distinctions are welcome improvements, but when almost everything else feels so familiar or inessential, I can’t help but wonder if EA Sports’ UFC franchise has experienced too much time uncontested at the top.



